-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
+#include <algorithm>
#include <cmath>
+#include <cstdlib>
#include <limits>
-#include <GL/gl.h>
-#include <msp/core/except.h>
-#include <msp/core/getopt.h>
+#include <signal.h>
#include <msp/fs/stat.h>
-#include <msp/gbase/display.h>
-#include <msp/gbase/window.h>
-#include <msp/gl/immediate.h>
+#include <msp/fs/utils.h>
+#include <msp/graphics/display.h>
+#include <msp/graphics/window.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/framebuffer.h>
#include <msp/gl/matrix.h>
-#include <msp/gl/projection.h>
-#include <msp/gl/transform.h>
-#include <msp/strings/formatter.h>
-#include <msp/strings/lexicalcast.h>
-#include <msp/strings/regex.h>
+#include <msp/gl/misc.h>
+#include <msp/gl/tests.h>
+#include <msp/gltk/floatingarrangement.h>
+#include <msp/io/print.h>
+#include <msp/strings/format.h>
#include <msp/time/units.h>
-#include "libmarklin/except.h"
-#include "libmarklin/tracktype.h"
+#include <msp/time/utils.h>
+#include "libr2c2/driver.h"
+#include "libr2c2/trackcircuit.h"
+#include "libr2c2/tracktype.h"
+#include "3d/allocation.h"
+#include "3d/path.h"
+#include "3d/track.h"
+#include "3d/trackcircuit.h"
+#include "3d/vehicle.h"
#include "engineer.h"
-#include "mainpanel.h"
-#include "trainpanel.h"
-#include "trainproperties.h"
+#include "mainwindow.h"
+#include "newtraindialog.h"
+#include "traindialog.h"
+#include "trainview.h"
using namespace std;
-using namespace Marklin;
+using namespace R2C2;
using namespace Msp;
Engineer::Engineer(int argc, char **argv):
- screen_w(1280),
- screen_h(960),
- fullscreen(false),
- layout(catalogue),
+ options(argc, argv),
+ window(options.screen_w, options.screen_h, options.fullscreen),
+ keyboard(window),
+ mouse(window),
+ ui_res("data/r2c2.res"),
+ import_active(false),
+ layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
layout_3d(layout),
server(0),
- placing_train(0),
- placing_block(0),
- placing_entry(0),
- no_lighting(false),
- simulate(false)
+ main_view(layout_3d, window.get_width(), window.get_height()),
+ emergency_blink_state(0)
{
- string res;
- bool debug = false;
- string device = "/dev/ttyS0";
- unsigned quality = 4;
- bool network = false;
-
- GetOpt getopt;
- getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
- getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
- getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
- getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
- getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
- getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
- getopt.add_option('n', "network", network, GetOpt::NO_ARG);
- getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
- getopt(argc, argv);
-
- if(!res.empty())
- {
- if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
- {
- screen_w = lexical_cast<unsigned>(m[1].str);
- screen_h = lexical_cast<unsigned>(m[2].str);
- }
- else
- throw UsageError("Invalid resolution");
- }
-
- if(device!="none")
- control.open(device);
+ // Setup GUI
+ window.set_title("Railroad Engineer");
+ window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
+
+ root = new GLtk::Root(ui_res, &window, &keyboard, &mouse);
+ GLtk::Layout *root_layout = new GLtk::Layout;
+ root->set_layout(root_layout);
+ root_layout->set_margin(GLtk::Sides());
+ root_arrangement = new GLtk::FloatingArrangement(*root_layout);
+ mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
+ mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
+ root->set_visible(true);
- control.set_debug(debug);
+ main_wnd = new MainWindow(*this);
+ root->add(*main_wnd);
+ main_wnd->autosize();
+ main_wnd->set_position(0, window.get_height()-main_wnd->get_geometry().h);
- layout_3d.set_quality(quality);
+ overlay = new Overlay3D(ui_res.get_default_font());
- DataFile::load(catalogue, "tracks.dat");
- DataFile::load(catalogue, "locos.dat");
+ // Setup railroad control
+ catalogue.add_source("data/Märklin/H0");
+ DataFile::load(layout, options.layout_fn);
- const vector<string> &args = getopt.get_args();
- if(args.empty())
- throw UsageError("No layout given");
- DataFile::load(layout, args.front());
+ if(layout.has_driver())
+ {
+ Driver &driver = layout.get_driver();
+ driver.signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+ driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event));
+ }
+ layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
+ layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency));
+ const set<Block *> &blocks = layout.get_all<Block>();
+ for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ if(TrackCircuit *tc = (*i)->get_sensor())
+ new TrackCircuit3D(layout_3d, *tc);
+
+ const set<Track *> &tracks = layout.get_all<Track>();
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if((*i)->get_type().is_turnout())
+ new Path3D(layout_3d.get_3d(**i));
- trfc_mgr = new TrafficManager(control, layout);
- if(FS::exists("engineer.state"))
- DataFile::load(*trfc_mgr, "engineer.state");
- trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
- trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
+ if(FS::exists(options.state_fn))
+ DataFile::load(layout, options.state_fn);
- if(network)
+ if(options.network)
{
- server = new Server(*trfc_mgr);
+ server = new Server(layout);
server->use_event_dispatcher(event_disp);
}
- const map<unsigned, Sensor *> &sensors = control.get_sensors();
- for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
- i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
+ // Setup 3D view
+ GL::Pipeline &pipeline = main_view.get_pipeline();
+
+ GL::Pipeline::Pass *pass = &pipeline.add_pass("unlit");
+ pass->set_depth_test(&GL::DepthTest::lequal());
+ pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit");
+
+ pass = &pipeline.add_pass("overlay");
+ pass->set_blend(&GL::Blend::alpha());
+ pipeline.add_renderable_for_pass(*overlay, "overlay");
view_all();
+
+ // Catch various signals so we can stop the trains in case we get terminated
+ catch_signal(SIGINT);
+ catch_signal(SIGTERM);
+ catch_signal(SIGSEGV);
+ catch_signal(SIGILL);
+ catch_signal(SIGFPE);
+ catch_signal(SIGABRT);
}
Engineer::~Engineer()
{
- if(!simulate)
- trfc_mgr->save("engineer.state");
- delete trfc_mgr;
+ if(!options.simulate)
+ {
+ layout.save_dynamic(options.state_fn+".tmp");
+ FS::rename(options.state_fn+".tmp", options.state_fn);
+ }
+
+ layout.get_driver().halt(true);
+ layout.get_driver().flush();
+
+ delete overlay;
+ delete root_arrangement;
+ delete root;
+
delete server;
}
-void Engineer::place_train(Train &train)
+void Engineer::set_status(const string &text)
{
- placing_train = &train;
- placing_block = 0;
- main_panel->set_status_text("Select location");
+ main_wnd->set_status_text(text);
+ status_timeout = Time::now()+10*Time::sec;
}
-int Engineer::main()
+void Engineer::add_train_view(TrainView &tv)
{
- dpy = new Graphics::Display;
-
- Graphics::WindowOptions wopt;
- wopt.width = screen_w;
- wopt.height = screen_h;
- wopt.fullscreen = fullscreen;
- wnd = new Graphics::Window(*dpy, wopt);
-
- Graphics::GLOptions glopt;
- //glopt.multisample = 4;
- glc = new Graphics::GLContext(*wnd, glopt);
-
- wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
- wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
- wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
- wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- DataFile::load(ui_res, "marklin.res");
- root = new GLtk::Root(ui_res, *wnd);
- root->set_visible(true);
-
- list<GL::Texture *> texs = ui_res.get_list<GL::Texture>();
- for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
- {
- (*i)->set_min_filter(GL::NEAREST);
- (*i)->set_mag_filter(GL::NEAREST);
- }
-
- main_panel = new MainPanel(*this, ui_res);
- root->add(*main_panel);
- main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
- main_panel->set_visible(true);
-
- const list<Train *> &trains = trfc_mgr->get_trains();
- int y = main_panel->get_geometry().y;
- for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
- {
- TrainPanel *tpanel = new TrainPanel(*this, ui_res, **i);
- root->add(*tpanel);
- tpanel->set_position(0, y-tpanel->get_geometry().h);
- train_panels.push_back(tpanel);
- tpanel->set_visible(true);
- y -= tpanel->get_geometry().h;
- }
-
- const list<Block *> &blocks = trfc_mgr->get_blocks();
- for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
- reset_block_color(**i);
-
- wnd->show();
+ train_views.push_back(&tv);
+}
- Application::main();
+void Engineer::remove_train_view(TrainView &tv)
+{
+ train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
+}
- delete root;
- delete glc;
- delete wnd;
- delete dpy;
+int Engineer::main()
+{
+ window.show();
- return exit_code;
+ return Application::main();
}
void Engineer::tick()
{
- dpy->tick();
+ window.get_display().tick();
- control.tick();
- trfc_mgr->tick();
- event_disp.tick(Time::zero);
-
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- project_3d();
- glLoadIdentity();
- glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
- glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
-
- if(!no_lighting)
- {
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- float params[4];
- params[0] = 0;
- params[1] = -0.2;
- params[2] = 1;
- params[3] = 0;
- glLightfv(GL_LIGHT0, GL_POSITION, params);
- }
+ for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
+ process_new_train(**i);
+ new_trains.clear();
- //glEnable(GL_DEPTH_TEST);
- glEnable(GL_MULTISAMPLE);
+ layout.tick();
+ layout_3d.tick();
+ event_disp.tick(Time::zero);
- layout_3d.render();
+ for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
+ (*i)->prepare();
- glDisable(GL_LIGHTING);
- glColor4f(1, 1, 1, 1);
- const list<Track3D *> <racks = layout_3d.get_tracks();
- for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ Time::TimeStamp t = Time::now();
+ if(status_timeout && t>status_timeout)
{
- Track &track = (*i)->get_track();
- if(track.get_turnout_id())
- {
- Turnout &trnt = control.get_turnout(track.get_turnout_id());
- (*i)->render_path(trnt.get_path());
- }
- else
- (*i)->render_path(-1);
+ main_wnd->set_status_text(string());
+ status_timeout = Time::TimeStamp();
}
-
- if(placing_train && placing_block)
+ if(!emergencies.empty() && t>emergency_blink_timeout)
{
- GL::push_matrix();
-
- const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
- float rot = bep.track->get_endpoint_direction(bep.track_ep);
- Point pos = bep.track->get_endpoint_position(bep.track_ep);
-
- GL::translate(pos.x, pos.y, pos.z+0.03);
- GL::rotate(rot*180/M_PI+180, 0, 0, 1);
- GL::Texture::unbind();
-
- GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
- imm.color(1.0f, 1.0f, 1.0f);
- imm.begin(GL::TRIANGLE_FAN);
- imm.vertex(0.08, 0);
- imm.vertex(0.05, 0.03);
- imm.vertex(0.05, 0.01);
- imm.vertex(0, 0.01);
- imm.vertex(0, -0.01);
- imm.vertex(0.05, -0.01);
- imm.vertex(0.05, -0.03);
- imm.end();
-
- GL::pop_matrix();
+ emergency_blink_state = (emergency_blink_state+1)%2;
+ GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f);
+ for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+ (*i)->set_color(color);
+ emergency_blink_timeout = t+0.5*Time::sec;
}
- const list<Train *> &trains = trfc_mgr->get_trains();
- for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
- {
- if(!(*i)->is_placed())
- continue;
-
- GL::PushMatrix _push;
-
- const Point &tp = (*i)->get_position();
- GL::translate(tp.x, tp.y, tp.z+0.02);
- GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
- imm.color(0.8f, 0.8f, 1.0f);
- imm.begin(GL::TRIANGLE_FAN);
- imm.vertex(0, 0);
- for(unsigned j=0; j<=12; ++j)
- imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6));
- imm.end();
-
- GL::rotate(cam_rot*180/M_PI, 0, 0, 1);
- GL::translate(0.03, -0.02, 0);
- GL::scale_uniform(0.04);
- ui_res.get_default_font().draw_string((*i)->get_name());
- GL::Texture::unbind();
- }
+ GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
- GL::matrix_mode(GL::PROJECTION);
- GL::load_identity();
- GL::ortho_bottomleft(screen_w, screen_h);
- GL::matrix_mode(GL::MODELVIEW);
- GL::load_identity();
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
- glDisable(GL_MULTISAMPLE);
+ main_view.render();
root->render();
- glc->swap_buffers();
+ window.swap_buffers();
}
-void Engineer::button_press(int x, int y, unsigned btn, unsigned)
+void Engineer::button_press(unsigned btn)
{
- if(placing_train)
- {
- if(btn==1 && placing_block && !placing_block->get_train())
- {
- set_block_color(*placing_block, GL::Color(1, 1, 1));
-
- placing_train->place(*placing_block, placing_entry);
- placing_train = 0;
- main_panel->set_status_text(string());
- }
- else if(btn==3)
- {
- const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
- placing_entry = (placing_entry+1)%endpoints.size();
- }
- }
- else
+ if(btn==1)
{
- Track3D *track = pick_track(x, screen_h-y-1);
- if(track)
+ Object *obj = pick_object(pointer);
+ if(Track *track = dynamic_cast<Track *>(obj))
{
- if(unsigned tid=track->get_track().get_turnout_id())
+ if(track->get_type().is_turnout())
{
- Turnout &turnout = control.get_turnout(tid);
- try
- {
- turnout.set_path((turnout.get_path()+1)%track->get_track().get_type().get_n_paths());
- main_panel->set_status_text(format("Turnout %d switched", turnout.get_address()));
- }
- catch(const TurnoutBusy &e)
+ Block &block = track->get_block();
+ if(block.get_train() && block.get_train()->is_block_critical(block))
+ set_status("Turnout is busy");
+ else
{
- main_panel->set_status_text(e.what());
+ unsigned paths = track->get_type().get_paths();
+ unsigned i = track->get_active_path()+1;
+ while(!(paths&(1<<i)))
+ {
+ if(!(paths>>i))
+ i = 0;
+ else
+ ++i;
+ }
+ track->set_active_path(i);
+ set_status(format("Turnout %d", track->get_turnout_address()));
}
}
- else if(simulate)
+ if(unsigned saddr = track->get_sensor_address())
{
- if(unsigned sid=track->get_track().get_sensor_id())
- {
- Sensor &sensor = control.get_sensor(sid);
- control.signal_sensor_event.emit(sid, !sensor.get_state());
- }
+ if(options.simulate)
+ layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
+ set_status(format("Sensor %d", saddr));
}
}
+ else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
+ {
+ TrainDialog *dlg = new TrainDialog(*this, *veh->get_train());
+ root->add(*dlg);
+ dlg->autosize();
+ }
}
}
-void Engineer::button_release(int, int, unsigned, unsigned)
+void Engineer::axis_motion(unsigned axis, float value, float)
{
+ if(axis==0)
+ pointer.x = value;
+ if(axis==1)
+ pointer.y = value;
}
-void Engineer::pointer_motion(int x, int y)
+void Engineer::view_all()
{
- if(placing_train)
+ const Layout3D::ObjectMap &objects = layout_3d.get_all();
+
+ float view_aspect = float(window.get_width())/window.get_height();
+ float view_height = tan(main_view.get_camera().get_field_of_view()/2.0f)*2.0f;
+ float best_score = 0;
+ GL::Vector3 pos;
+ GL::Vector3 up;
+ for(Angle angle; angle<Angle::half_turn(); angle+=Angle::from_radians(0.01))
{
- Track3D *track = pick_track(x, screen_h-y-1);
- if(track && placing_train)
- {
- Block &block = trfc_mgr->get_block_by_track(track->get_track());
- if(&block!=placing_block)
- {
- if(placing_block)
- reset_block_color(*placing_block);
- placing_block = █
- placing_entry = 0;
- set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
- }
- }
- else if(track && track->get_track().get_turnout_id())
- main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
- else if(!placing_train)
- main_panel->set_status_text(string());
- }
-}
+ Transform trans = Transform::rotation(-angle, Vector(0, 0, 1));
+ BoundingBox bbox;
+ for(Layout3D::ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
+ bbox = bbox|trans.transform(i->second->get_object().get_bounding_box());
-void Engineer::view_all()
-{
- const list<Track3D *> &tracks = layout_3d.get_tracks();
+ const Vector &minp = bbox.get_minimum_point();
+ const Vector &maxp = bbox.get_maximum_point();
- cam_rot = 0;
- float best_height = -1;
- float mid_x = 0;
- float mid_y = 0;
- for(float angle=0; angle<M_PI; angle+=0.01)
- {
- float min_x = 0;
- float max_x = 0;
- float min_y = 0;
- float max_y = 0;
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ float width = maxp.x-minp.x;
+ float height = maxp.y-minp.y;
+ float aspect = width/height;
+ float score = min(aspect/view_aspect, view_aspect/aspect);
+
+ if(score>best_score)
{
- Point minp, maxp;
- (*i)->get_bounds(angle, minp, maxp);
- min_x = min(min_x, minp.x);
- max_x = max(max_x, maxp.x);
- min_y = min(min_y, minp.y);
- max_y = max(max_y, maxp.y);
- }
+ best_score = score;
- float width = max_x-min_x;
- float height = max_y-min_y;
- height = max(height, width);
+ float size = max(width/view_aspect, height);
+ float c = cos(angle);
+ float s = sin(angle);
+ float x = (minp.x+maxp.x)/2;
+ float y = (minp.y+maxp.y)/2;
+ float z = max(size*1.05/view_height, 0.15);
- if(height<best_height || best_height<0)
- {
- cam_rot = angle;
- best_height = height;
- mid_x = (min_x+max_x)/2;
- mid_y = (min_y+max_y)/2;
+ pos = GL::Vector3(c*x-s*y, s*x+c*y, z);
+ up = GL::Vector3(-s, c, 0);
}
}
- float c = cos(cam_rot);
- float s = sin(cam_rot);
- cam_pos.x = c*mid_x-s*mid_y;
- cam_pos.y = s*mid_x+c*mid_y;
- cam_pos.z = max(best_height*1.05/0.82843, 0.15);
+ GL::Camera &camera = main_view.get_camera();
+ camera.set_position(pos);
+ camera.set_up_direction(up);
+ camera.set_look_direction(GL::Vector3(0, 0, -1));
+ camera.set_aspect(float(window.get_width())/window.get_height());
+ camera.set_depth_clip(pos.z*0.5, pos.z*1.5);
}
-void Engineer::set_block_color(const Block &block, const GL::Color &color)
+Object *Engineer::pick_object(const Vector &p)
{
- const set<Track *> &tracks = block.get_tracks();
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- layout_3d.get_track(**i).set_color(color);
+ const GL::Vector3 &start = main_view.get_camera().get_position();
+ GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
+
+ // XXX Do this better; make this function a template?
+ if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, ray.slice<3>(0))))
+ return veh;
+ return layout.pick<Track>(Ray(start, ray.slice<3>(0)));
+}
+
+void Engineer::emergency(Block *block, const string &msg)
+{
+ set_status(msg);
+ TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+ tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+ tch3d->set_layer(2);
+ emergencies.push_back(tch3d);
}
-void Engineer::reset_block_color(const Block &block)
+void Engineer::halt_event(bool h)
{
- if(unsigned sid=block.get_sensor_id())
+ if(!h)
{
- Sensor &sensor = control.get_sensor(sid);
- if(sensor.get_state())
- {
- set_block_color(block, GL::Color(1, 0.5, 0.3));
- return;
- }
+ for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+ delete *i;
+ emergencies.clear();
}
-
- if(block.get_train())
- set_block_color(block, GL::Color(1, 1, 0.3));
- else
- set_block_color(block, GL::Color(1, 1, 1));
}
-void Engineer::sensor_event(bool, Sensor *sensor)
+void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco)
{
- const list<Block *> &blocks = trfc_mgr->get_blocks();
- for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
- if((*i)->get_sensor_id()==sensor->get_address())
- reset_block_color(**i);
+ if(!import_active)
+ {
+ NewTrainDialog *dlg = new NewTrainDialog(*this);
+ dlg->prefill(loco);
+ dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished));
+ root->add(*dlg);
+ import_active = true;
+ }
}
-void Engineer::block_reserved(const Block &block, const Train *)
+void Engineer::import_finished(int)
{
- reset_block_color(block);
+ import_active = false;
}
-void Engineer::project_3d()
+void Engineer::process_new_train(Train &train)
{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- float offset = 200.0/screen_w*0.055228;
- glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
- glMatrixMode(GL_MODELVIEW);
+ Vehicle3D &loco3d = layout_3d.get_3d(train.get_vehicle(0));
+ overlay->set_label(loco3d, train.get_name());
+ train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));
}
-Track3D *Engineer::pick_track(int x, int y)
+void Engineer::train_added(Train &train)
{
- float xx = (static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
- float yy = (static_cast<float>(y)/screen_h-0.5)*0.82843;
- float size = 4.0/screen_h*0.82843;
+ new_trains.push_back(&train);
- project_3d();
- glLoadIdentity();
- glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
- glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+ GL::Color best_color;
+ float best_d_sq = 0;
+ for(unsigned i=0; i<10; ++i)
+ {
+ GL::Color color;
+ unsigned h = rand()%3;
+ color.r = (h==0 ? 0.0 : rand()*1.0/RAND_MAX);
+ color.g = (h==1 ? 0.0 : rand()*1.0/RAND_MAX);
+ color.b = (h==2 ? 0.0 : rand()*1.0/RAND_MAX);
+ color = color*(1/max(max(color.r, color.g), color.b));
+ float min_d_sq = 3;
+ for(map<Train *, GL::Color>::const_iterator j=train_colors.begin(); j!=train_colors.end(); ++j)
+ {
+ float dr = color.r-j->second.r;
+ float dg = color.g-j->second.g;
+ float db = color.b-j->second.b;
+ float d_sq = dr*dr+dg*dg+db*db;
+ if(d_sq<min_d_sq)
+ min_d_sq = d_sq;
+ }
+ if(min_d_sq>best_d_sq)
+ {
+ best_color = color;
+ best_d_sq = min_d_sq;
+ }
+ }
+ train_colors[&train] = best_color;
- return layout_3d.pick_track(xx, yy, size);
+ Allocation3D *alloc = new Allocation3D(layout_3d, train);
+ alloc->set_color(best_color);
}
-void Engineer::train_added(Train &train)
+void Engineer::sighandler(int sig)
{
- TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
- root->add(*tpanel);
- int y = main_panel->get_geometry().y;
- for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
- y -= (*i)->get_geometry().h;
- tpanel->set_position(0, y-tpanel->get_geometry().h);
- train_panels.push_back(tpanel);
- tpanel->set_visible(true);
-
- place_train(train);
+ if(sig==SIGSEGV || sig==SIGILL || sig==SIGFPE || sig==SIGABRT)
+ {
+ signal(sig, SIG_DFL);
+ IO::print(IO::cerr, "Fatal signal received, terminating\n");
+ layout.get_driver().halt(true);
+ layout.get_driver().flush();
+ raise(sig);
+ }
+ else if(sig==SIGTERM || sig==SIGINT)
+ exit(0);
}
-
-Application::RegApp<Engineer> Engineer::reg;