]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Rename Point to Vector
[r2c2.git] / source / engineer / engineer.cpp
index 7e13f7b50471ad61261f43a8cfa7608ede759a9d..fad61693aef66161e1822dc18f7e8a209f7d33af 100644 (file)
@@ -1,6 +1,6 @@
 /* $Id$
 
-This file is part of the MSP Märklin suite
+This file is part of R²C²
 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
@@ -12,6 +12,7 @@ Distributed under the GPL
 #include <signal.h>
 #include <msp/core/except.h>
 #include <msp/fs/stat.h>
+#include <msp/fs/utils.h>
 #include <msp/gbase/display.h>
 #include <msp/gbase/window.h>
 #include <msp/gl/blend.h>
@@ -25,8 +26,8 @@ Distributed under the GPL
 #include <msp/strings/formatter.h>
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
-#include "libmarklin/driver.h"
-#include "libmarklin/tracktype.h"
+#include "libr2c2/driver.h"
+#include "libr2c2/tracktype.h"
 #include "3d/path.h"
 #include "3d/track.h"
 #include "3d/vehicle.h"
@@ -37,7 +38,7 @@ Distributed under the GPL
 #include "trainview.h"
 
 using namespace std;
-using namespace Marklin;
+using namespace R2C2;
 using namespace Msp;
 
 Application::RegApp<Engineer> Engineer::reg;
@@ -61,7 +62,7 @@ Engineer::Engineer(int argc, char **argv):
        window.set_title("Railroad Engineer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
-       DataFile::load(ui_res, "marklin.res");
+       DataFile::load(ui_res, "r2c2.res");
        root = new GLtk::Root(ui_res, window);
        root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
        root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
@@ -131,7 +132,10 @@ Engineer::~Engineer()
        layout.get_driver().flush();
 
        if(!options.simulate)
-               layout.save_trains(options.state_fn);
+       {
+               layout.save_dynamic(options.state_fn+".tmp");
+               FS::rename(options.state_fn+".tmp", options.state_fn);
+       }
 
        delete overlay;
        delete root;
@@ -233,7 +237,7 @@ void Engineer::tick()
                GL::PushMatrix push_mat;
 
                float rot = picking_track->get_endpoint_direction(picking_entry);
-               Point pos = picking_track->get_endpoint_position(picking_entry);
+               Vector pos = picking_track->get_endpoint_position(picking_entry);
 
                GL::translate(pos.x, pos.y, pos.z+0.03);
                GL::rotate(rot*180/M_PI+180, 0, 0, 1);
@@ -334,7 +338,7 @@ void Engineer::view_all()
                float max_y = 0;
                for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                {
-                       Point minp, maxp;
+                       Vector minp, maxp;
                        i->second->get_bounds(angle, minp, maxp);
                        min_x = min(min_x, minp.x);
                        max_x = max(max_x, maxp.x);