train_panels.push_back(tpanel);
tpanel->set_visible(true);
- placing_train=train;
- placing_block=0;
- main_panel->set_status_text("Select location");
+ place_train(*train);
return train;
}
}
+void Engineer::place_train(Train &train)
+{
+ placing_train=&train;
+ placing_block=0;
+ main_panel->set_status_text("Select location");
+}
+
int Engineer::main()
{
dpy=new Graphics::Display;
{
if(placing_train)
{
- if(btn==1 && placing_block)
+ if(btn==1 && placing_block && !placing_block->get_train())
{
set_block_color(*placing_block, GL::Color(1, 1, 1));
if(&block!=placing_block)
{
if(placing_block)
- set_block_color(*placing_block, GL::Color(1, 1, 1));
+ reset_block_color(*placing_block);
placing_block=█
placing_entry=0;
set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
layout_3d.get_track(**i).set_color(color);
}
-void Engineer::sensor_event(bool state, Sensor *sensor)
-{
- const list<Track3D *> <racks=layout_3d.get_tracks();
- for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
- if((*i)->get_track().get_sensor_id()==sensor->get_address())
- {
- Block &block=trfc_mgr->get_block_by_track((*i)->get_track());
- if(state)
- (*i)->set_color(GL::Color(1, 0.5, 0.3));
- else if(block.get_train())
- set_block_color(block, GL::Color(1, 1, 0.3));
- else
- (*i)->set_color(GL::Color(1, 1, 1));
- }
-}
-
-void Engineer::block_reserved(const Block &block, const Train *train)
+void Engineer::reset_block_color(const Block &block)
{
if(unsigned sid=block.get_sensor_id())
{
Sensor &sensor=control.get_sensor(sid);
if(sensor.get_state())
+ {
+ set_block_color(block, GL::Color(1, 0.5, 0.3));
return;
+ }
}
- if(train)
+ if(block.get_train())
set_block_color(block, GL::Color(1, 1, 0.3));
else
set_block_color(block, GL::Color(1, 1, 1));
}
+void Engineer::sensor_event(bool, Sensor *sensor)
+{
+ const list<Block *> &blocks=trfc_mgr->get_blocks();
+ for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ if((*i)->get_sensor_id()==sensor->get_address())
+ reset_block_color(**i);
+}
+
+void Engineer::block_reserved(const Block &block, const Train *)
+{
+ reset_block_color(block);
+}
+
void Engineer::project_3d()
{
glMatrixMode(GL_PROJECTION);