]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Generate loco events from the Dummy driver
[r2c2.git] / source / engineer / engineer.cpp
index 371e82e49e7c4d4fc6b69315be3e0ca1b355d4a6..ea5139d5b2e9d9e94cc7ebbdd2455bf72f959c2d 100644 (file)
@@ -23,6 +23,7 @@ Distributed under the GPL
 #include <msp/io/print.h>
 #include <msp/strings/formatter.h>
 #include <msp/time/units.h>
+#include <msp/time/utils.h>
 #include "libmarklin/driver.h"
 #include "libmarklin/tracktype.h"
 #include "3d/path.h"
@@ -44,9 +45,10 @@ Engineer::Engineer(int argc, char **argv):
        layout_3d(layout),
        server(0),
        pipeline(window.get_width(), window.get_height(), false),
-       placing_train(0),
-       placing_block(0),
-       placing_entry(0)
+       picking(false),
+       picking_track(0),
+       picking_entry(0),
+       picking_path(0)
 {
        // Setup GUI
        window.set_title("Railroad Engineer");
@@ -123,11 +125,17 @@ Engineer::~Engineer()
        delete server;
 }
 
-void Engineer::place_train(Train &train)
+void Engineer::set_status(const string &text)
 {
-       placing_train = &train;
-       placing_block = 0;
-       main_panel->set_status_text("Select location");
+       main_panel->set_status_text(text);
+       status_timeout = Time::now()+10*Time::sec;
+}
+
+void Engineer::pick(bool with_ep)
+{
+       picking = true;
+       picking_track = 0;
+       picking_entry = (with_ep ? 0 : -1);
 }
 
 int Engineer::main()
@@ -144,22 +152,30 @@ void Engineer::tick()
        layout.tick();
        event_disp.tick(Time::zero);
 
+       if(status_timeout && Time::now()>status_timeout)
+       {
+               main_panel->set_status_text(string());
+               status_timeout = Time::TimeStamp();
+       }
+
        GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
        pipeline.render_all();
-       layout_3d.get_path_scene().render();
+       {
+               GL::Bind depth(GL::DepthTest::lequal());
+               layout_3d.get_path_scene().render();
+       }
        {
                GL::Bind blend(GL::Blend::alpha());
                overlay->render(0);
        }
 
-       if(placing_train && placing_block)
+       if(picking && picking_track && picking_entry>=0)
        {
                GL::PushMatrix push_mat;
 
-               const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
-               float rot = bep.track->get_endpoint_direction(bep.track_ep);
-               Point pos = bep.track->get_endpoint_position(bep.track_ep);
+               float rot = picking_track->get_endpoint_direction(picking_entry);
+               Point pos = picking_track->get_endpoint_position(picking_entry);
 
                GL::translate(pos.x, pos.y, pos.z+0.03);
                GL::rotate(rot*180/M_PI+180, 0, 0, 1);
@@ -185,20 +201,19 @@ void Engineer::tick()
 
 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
 {
-       if(placing_train)
+       if(picking)
        {
-               if(btn==1 && placing_block && !placing_block->get_train())
+               if(btn==1 && picking_track)
                {
-                       reset_block_color(*placing_block);
-
-                       placing_train->place(*placing_block, placing_entry);
-                       placing_train = 0;
-                       main_panel->set_status_text(string());
+                       picking = false;
+                       delete picking_path;
+                       picking_path = 0;
+                       signal_pick_done.emit(picking_track, picking_entry);
                }
-               else if(btn==3)
+               else if(btn==3 && picking_entry>=0)
                {
-                       const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
-                       placing_entry = (placing_entry+1)%endpoints.size();
+                       picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size();
+                       picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
                }
        }
        else
@@ -211,7 +226,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned)
                        {
                                Block &block = layout.get_block_by_track(track);
                                if(block.get_train() && !block.get_train()->free_block(block))
-                                       main_panel->set_status_text("Turnout busy");
+                                       set_status("Turnout is busy");
                                else
                                {
                                        unsigned paths = track.get_type().get_paths();
@@ -240,21 +255,23 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned)
 
 void Engineer::pointer_motion(int x, int y)
 {
-       if(placing_train)
+       if(picking)
        {
                Track3D *track = pick_track(x, window.get_height()-y-1);
-               if(track)
+               if(track && &track->get_track()!=picking_track)
                {
-                       Block &block = layout.get_block_by_track(track->get_track());
-                       if(&block!=placing_block)
-                       {
-                               if(placing_block)
-                                       reset_block_color(*placing_block);
-                               placing_block = &block;
-                               placing_entry = 0;
-                               if(!placing_block->get_train())
-                                       set_block_color(*placing_block, GL::Color(0));
-                       }
+                       picking_track = &track->get_track();
+                       if(picking_entry>=0)
+                               picking_entry = 0;
+
+                       delete picking_path;
+                       picking_path = new Path3D(*track);
+                       if(picking_entry>=0)
+                               picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
+                       else
+                               picking_path->set_mask(picking_track->get_type().get_paths());
+                       picking_path->set_color(GL::Color(0));
+                       picking_path->set_layer(1);
                }
        }
 }
@@ -308,6 +325,7 @@ void Engineer::view_all()
        camera.set_position(pos);
        camera.set_up_direction(up);
        camera.set_look_direction(GL::Vector3(0, 0, -1));
+       camera.set_depth_clip(pos.z*0.5, pos.z*1.5);
 }
 
 void Engineer::set_block_color(const Block &block, const GL::Color &color)