delete picking_path;
picking_path = new Path3D(*track);
if(picking_entry>=0)
- picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
+ picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths);
else
picking_path->set_mask(picking_track->get_type().get_paths());
picking_path->set_color(GL::Color(0));
else if(btn==3 && picking_entry>=0)
{
picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size();
- picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
+ picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths);
}
}
else