#include <msp/gl/misc.h>
#include <msp/gl/projection.h>
#include <msp/gl/tests.h>
-#include <msp/gl/transform.h>
#include <msp/io/print.h>
#include <msp/strings/format.h>
#include <msp/time/units.h>
if(picking && picking_track && picking_entry>=0)
{
- GL::PushMatrix push_mat;
+ GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview());
float rot = picking_track->get_endpoint_direction(picking_entry);
Vector pos = picking_track->get_endpoint_position(picking_entry);
- GL::translate(pos.x, pos.y, pos.z+0.03);
- GL::rotate(rot*180/M_PI+180, 0, 0, 1);
+ GL::MatrixStack::modelview() *= GL::Matrix::translation(pos.x, pos.y, pos.z+0.03);
+ GL::MatrixStack::modelview() *= GL::Matrix::rotation(rot+M_PI, 0, 0, 1);
arrow_mesh.draw();
}