]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Delay processing new trains until they are fully loaded
[r2c2.git] / source / engineer / engineer.cpp
index e5381bd090a2f3bbf0e7e1179f4821637401727e..ba92933430ee013690ae1164b7da977c644cd640 100644 (file)
@@ -181,6 +181,10 @@ void Engineer::tick()
 {
        window.get_display().tick();
 
+       for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
+               process_new_train(**i);
+       new_trains.clear();
+
        layout.tick();
        event_disp.tick(Time::zero);
 
@@ -392,7 +396,7 @@ Track *Engineer::pick_track(const Vector &p)
        return layout.pick_track(Vector(start.x, start.y, start.z), Vector(ray.x, ray.y, ray.z));
 }
 
-void Engineer::train_added(Train &train)
+void Engineer::process_new_train(Train &train)
 {
        TrainPanel *tpanel = new TrainPanel(*this, train);
        root->add(*tpanel);
@@ -402,6 +406,11 @@ void Engineer::train_added(Train &train)
        Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0));
        overlay->set_label(loco3d, train.get_name());
        train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));
+}
+
+void Engineer::train_added(Train &train)
+{
+       new_trains.push_back(&train);
 
        GL::Color best_color;
        float best_d_sq = 0;