picking(false),
picking_track(0),
picking_entry(0),
- picking_path(0)
+ picking_path(0),
+ pointer_x(0),
+ pointer_y(0),
+ pointer_moved(false)
{
// Setup GUI
window.set_title("Railroad Engineer");
status_timeout = Time::TimeStamp();
}
- GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
+ GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
pipeline.render_all();
{
overlay->render(0);
}
+ if(pointer_moved)
+ {
+ pointer_moved = false;
+
+ if(picking)
+ {
+ Track3D *track = pick_track(pointer_x, window.get_height()-pointer_y-1);
+ if(track && &track->get_track()!=picking_track)
+ {
+ picking_track = &track->get_track();
+ if(picking_entry>=0)
+ picking_entry = 0;
+
+ delete picking_path;
+ picking_path = new Path3D(*track);
+ if(picking_entry>=0)
+ picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
+ else
+ picking_path->set_mask(picking_track->get_type().get_paths());
+ picking_path->set_color(GL::Color(0));
+ picking_path->set_layer(1);
+ }
+ }
+ }
+
if(picking && picking_track && picking_entry>=0)
{
GL::PushMatrix push_mat;
++i;
}
track.set_active_path(i);
+ set_status(format("Turnout %d", track.get_turnout_id()));
}
}
- else if(options.simulate)
+ if(unsigned sid = track.get_sensor_id())
{
- if(unsigned sid=track.get_sensor_id())
+ if(options.simulate)
layout.get_driver().set_sensor(sid, !layout.get_driver().get_sensor(sid));
+ set_status(format("Sensor %d", sid));
}
}
}
void Engineer::pointer_motion(int x, int y)
{
- if(picking)
- {
- Track3D *track = pick_track(x, window.get_height()-y-1);
- if(track && &track->get_track()!=picking_track)
- {
- picking_track = &track->get_track();
- if(picking_entry>=0)
- picking_entry = 0;
-
- delete picking_path;
- picking_path = new Path3D(*track);
- if(picking_entry>=0)
- picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
- else
- picking_path->set_mask(picking_track->get_type().get_paths());
- picking_path->set_color(GL::Color(0));
- picking_path->set_layer(1);
- }
- }
+ pointer_x = x;
+ pointer_y = y;
+ pointer_moved = true;
}
void Engineer::view_all()