]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Perform check_slope automatically with certain operations
[r2c2.git] / source / engineer / engineer.cpp
index c396b5ea2491c04c7d1f4489823ce6ef5747fd95..b0296a192d6cbb175b9fd8c3c03e078c14425201 100644 (file)
@@ -11,7 +11,6 @@
 #include <msp/gl/framebuffer.h>
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
-#include <msp/gl/projection.h>
 #include <msp/gl/tests.h>
 #include <msp/io/print.h>
 #include <msp/strings/format.h>
@@ -53,8 +52,8 @@ Engineer::Engineer(int argc, char **argv):
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
        root = new GLtk::Root(ui_res, window);
-       mouse.signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
-       mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Engineer::axis_motion));
+       mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
+       mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
        root->set_visible(true);
 
        main_panel = new MainPanel(*this);
@@ -181,6 +180,10 @@ void Engineer::tick()
 {
        window.get_display().tick();
 
+       for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
+               process_new_train(**i);
+       new_trains.clear();
+
        layout.tick();
        event_disp.tick(Time::zero);
 
@@ -224,13 +227,13 @@ void Engineer::tick()
 
        if(picking && picking_track && picking_entry>=0)
        {
+               camera.apply();
                GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview());
 
-               float rot = picking_track->get_endpoint_direction(picking_entry);
-               Vector pos = picking_track->get_endpoint_position(picking_entry);
+               Snap sn = picking_track->get_snap_node(picking_entry);
 
-               GL::MatrixStack::modelview() *= GL::Matrix::translation(pos.x, pos.y, pos.z+0.03);
-               GL::MatrixStack::modelview() *= GL::Matrix::rotation(rot+M_PI, 0, 0, 1);
+               GL::MatrixStack::modelview() *= GL::Matrix::translation(sn.position.x, sn.position.y, sn.position.z+0.03);
+               GL::MatrixStack::modelview() *= GL::Matrix::rotation(sn.rotation+M_PI, 0, 0, 1);
 
                arrow_mesh.draw();
        }
@@ -391,7 +394,7 @@ Track *Engineer::pick_track(const Vector &p)
        return layout.pick_track(Vector(start.x, start.y, start.z), Vector(ray.x, ray.y, ray.z));
 }
 
-void Engineer::train_added(Train &train)
+void Engineer::process_new_train(Train &train)
 {
        TrainPanel *tpanel = new TrainPanel(*this, train);
        root->add(*tpanel);
@@ -401,15 +404,21 @@ void Engineer::train_added(Train &train)
        Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0));
        overlay->set_label(loco3d, train.get_name());
        train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));
+}
+
+void Engineer::train_added(Train &train)
+{
+       new_trains.push_back(&train);
 
        GL::Color best_color;
        float best_d_sq = 0;
        for(unsigned i=0; i<10; ++i)
        {
                GL::Color color;
-               color.r = rand()*1.0/RAND_MAX;
-               color.g = rand()*1.0/RAND_MAX;
-               color.b = rand()*1.0/RAND_MAX;
+               unsigned h = rand()%3;
+               color.r = (h==0 ? 0.0 : rand()*1.0/RAND_MAX);
+               color.g = (h==1 ? 0.0 : rand()*1.0/RAND_MAX);
+               color.b = (h==2 ? 0.0 : rand()*1.0/RAND_MAX);
                color = color*(1/max(max(color.r, color.g), color.b));
                float min_d_sq = 3;
                for(map<Train *, GL::Color>::const_iterator j=train_colors.begin(); j!=train_colors.end(); ++j)