]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Redesign the train activation system
[r2c2.git] / source / engineer / engineer.cpp
index 69dc47bc98832a080180c99c510fc649971a9f55..9a3b930a01da1b55137c9a45b9279672f3d44565 100644 (file)
@@ -17,6 +17,7 @@
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
 #include "libr2c2/driver.h"
+#include "libr2c2/trackcircuit.h"
 #include "libr2c2/tracktype.h"
 #include "3d/path.h"
 #include "3d/track.h"
@@ -71,8 +72,10 @@ Engineer::Engineer(int argc, char **argv):
 
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
        layout.signal_block_reserved.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color)));
-       layout.signal_block_state_changed.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color)));
        layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+       const set<Block *> &blocks = layout.get_all<Block>();
+       for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+               (*i)->get_sensor().signal_state_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Engineer::reset_block_color), sigc::ref(**i))));
 
        if(FS::exists(options.state_fn))
                DataFile::load(layout, options.state_fn);
@@ -268,7 +271,7 @@ void Engineer::button_press(unsigned btn)
                        if(track->get_turnout_id())
                        {
                                Block &block = track->get_block();
-                               if(block.get_train() && !block.get_train()->free_block(block))
+                               if(block.get_train() && block.get_train()->is_block_critical(block))
                                        set_status("Turnout is busy");
                                else
                                {
@@ -309,7 +312,7 @@ void Engineer::view_all()
        const Layout3D::TrackMap &tracks = layout_3d.get_tracks();
 
        float view_aspect = float(window.get_width()-200)/window.get_height();
-       float view_height = tan(camera.get_field_of_view()/2)*2;
+       float view_height = tan(camera.get_field_of_view()/2.0f)*2.0f;
        float best_score = 0;
        GL::Vector3 pos;
        GL::Vector3 up;
@@ -360,7 +363,7 @@ void Engineer::set_block_color(const Block &block, const GL::Color &color)
 
 void Engineer::reset_block_color(const Block &block)
 {
-       bool active = block.get_state()>Block::INACTIVE;
+       bool active = block.get_sensor().get_state()>Sensor::INACTIVE;
 
        if(block.get_train())
        {
@@ -385,7 +388,7 @@ Track *Engineer::pick_track(const Vector &p)
        const GL::Vector3 &start = camera.get_position();
        GL::Vector4 ray = camera.unproject(GL::Vector4(p.x, p.y, 0, 0));
 
-       return layout.pick_track(Ray(start, Vector(ray)));
+       return layout.pick<Track>(Ray(start, Vector(ray)));
 }
 
 void Engineer::process_new_train(Train &train)