//glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
- layout_3d.render();
+ layout_3d.get_scene().render();
glDisable(GL_LIGHTING);
glColor4f(1, 1, 1, 1);
- const list<Track3D *> <racks = layout_3d.get_tracks();
+ /*const list<Track3D *> <racks = layout_3d.get_tracks();
for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
Track &track = (*i)->get_track();
}
else
(*i)->render_path(-1);
- }
+ }*/
if(placing_train && placing_block)
{