]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Use GL::Renderables and a Pipeline for rendering
[r2c2.git] / source / engineer / engineer.cpp
index 6a35a06a3317992dae0075dece5eecfe72e43ddd..97749033b00669421be127c7cb55cc9ec54be5b1 100644 (file)
@@ -238,11 +238,11 @@ void Engineer::tick()
        //glEnable(GL_DEPTH_TEST);
        glEnable(GL_MULTISAMPLE);
 
-       layout_3d.render();
+       layout_3d.get_scene().render();
 
        glDisable(GL_LIGHTING);
        glColor4f(1, 1, 1, 1);
-       const list<Track3D *> &ltracks = layout_3d.get_tracks();
+       /*const list<Track3D *> &ltracks = layout_3d.get_tracks();
        for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
        {
                Track &track = (*i)->get_track();
@@ -253,7 +253,7 @@ void Engineer::tick()
                }
                else
                        (*i)->render_path(-1);
-       }
+       }*/
 
        if(placing_train && placing_block)
        {