]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Emit various signals from Train when it's loaded
[r2c2.git] / source / engineer / engineer.cpp
index 97749033b00669421be127c7cb55cc9ec54be5b1..87a4d6d3afa6c4a75f424ce804e4c3b49491e3e4 100644 (file)
@@ -1,22 +1,25 @@
 /* $Id$
 
 This file is part of the MSP Märklin suite
-Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
+Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
 #include <cmath>
 #include <limits>
 #include <signal.h>
-#include <GL/gl.h>
 #include <msp/core/except.h>
 #include <msp/core/getopt.h>
 #include <msp/fs/stat.h>
 #include <msp/gbase/display.h>
 #include <msp/gbase/window.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/framebuffer.h>
 #include <msp/gl/immediate.h>
 #include <msp/gl/matrix.h>
+#include <msp/gl/misc.h>
 #include <msp/gl/projection.h>
+#include <msp/gl/tests.h>
 #include <msp/gl/transform.h>
 #include <msp/io/print.h>
 #include <msp/strings/formatter.h>
@@ -35,22 +38,21 @@ using namespace Marklin;
 using namespace Msp;
 
 Engineer::Engineer(int argc, char **argv):
-       screen_w(1280),
-       screen_h(960),
-       fullscreen(false),
        layout(catalogue),
        layout_3d(layout),
        server(0),
        placing_train(0),
        placing_block(0),
        placing_entry(0),
-       no_lighting(false),
        simulate(false)
 {
+       // Parse options
+       unsigned screen_w = 1280;
+       unsigned screen_h = 960;
+       bool fullscreen = false;
        string res;
        bool debug = false;
        string device = "/dev/ttyS0";
-       unsigned quality = 4;
        bool network = false;
 
        GetOpt getopt;
@@ -58,12 +60,14 @@ Engineer::Engineer(int argc, char **argv):
        getopt.add_option('f', "fullscreen",  fullscreen,  GetOpt::NO_ARG);
        getopt.add_option('g', "debug",       debug,       GetOpt::NO_ARG);
        getopt.add_option('d', "device",      device,      GetOpt::REQUIRED_ARG);
-       getopt.add_option('q', "quality",     quality,     GetOpt::REQUIRED_ARG);
        getopt.add_option('s', "simulate",    simulate,    GetOpt::NO_ARG);
        getopt.add_option('n', "network",     network,     GetOpt::NO_ARG);
-       getopt.add_option(     "no-lighting", no_lighting, GetOpt::NO_ARG);
        getopt(argc, argv);
 
+       const vector<string> &args = getopt.get_args();
+       if(args.empty())
+               throw UsageError("No layout given");
+
        if(!res.empty())
        {
                if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
@@ -75,26 +79,38 @@ Engineer::Engineer(int argc, char **argv):
                        throw UsageError("Invalid resolution");
        }
 
-       if(device!="none")
-               control.open(device);
+       // Setup GUI
+       window = new Graphics::SimpleGLWindow(screen_w, screen_h, fullscreen);
+       window->set_title("Railroad Engineer");
+       window->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
-       control.set_debug(debug);
+       DataFile::load(ui_res, "marklin.res");
+       root = new GLtk::Root(ui_res, *window);
+       root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
+       root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
+       root->set_visible(true);
 
-       layout_3d.set_quality(quality);
+       main_panel = new MainPanel(*this, ui_res);
+       root->add(*main_panel);
+       main_panel->set_position(0, window->get_height()-main_panel->get_geometry().h);
+       main_panel->set_visible(true);
 
+       // Setup railroad control
        DataFile::load(catalogue, "tracks.dat");
        DataFile::load(catalogue, "locos.dat");
-
-       const vector<string> &args = getopt.get_args();
-       if(args.empty())
-               throw UsageError("No layout given");
        DataFile::load(layout, args.front());
 
+       if(device!="none")
+               control.open(device);
+
+       control.set_debug(debug);
+
        trfc_mgr = new TrafficManager(control, layout);
-       if(FS::exists("engineer.state"))
-               DataFile::load(*trfc_mgr, "engineer.state");
+       layout_3d.set_traffic_manager(*trfc_mgr);
        trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
        trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
+       if(FS::exists("engineer.state"))
+               DataFile::load(*trfc_mgr, "engineer.state");
 
        if(network)
        {
@@ -106,8 +122,25 @@ Engineer::Engineer(int argc, char **argv):
        for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
                i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
 
+       // Setup 3D view
+       DataFile::load(arrow_mesh, "arrow.mesh");
+
+       overlay = new Overlay3D(*window, camera, ui_res.get_default_font());
+
+       pipeline = new GL::Pipeline(window->get_width(), window->get_height(), false);
+       pipeline->set_camera(&camera);
+       pipeline->add_renderable(layout_3d.get_scene());
+
+       light.set_position(0, -0.259, 0.966, 0);
+       lighting.attach(0, light);
+
+       GL::PipelinePass &pass = pipeline->add_pass(0);
+       pass.depth_test = &GL::DepthTest::lequal();
+       pass.lighting = &lighting;
+
        view_all();
 
+       // Catch various signals so we can stop the trains in case we get terminated
        catch_signal(SIGINT);
        catch_signal(SIGTERM);
        catch_signal(SIGSEGV);
@@ -127,6 +160,12 @@ Engineer::~Engineer()
 
        if(!simulate)
                trfc_mgr->save("engineer.state");
+
+       delete pipeline;
+       delete overlay;
+       delete root;
+       delete window;
+
        delete trfc_mgr;
        delete server;
 }
@@ -140,124 +179,34 @@ void Engineer::place_train(Train &train)
 
 int Engineer::main()
 {
-       dpy = new Graphics::Display;
-
-       Graphics::WindowOptions wopt;
-       wopt.width = screen_w;
-       wopt.height = screen_h;
-       wopt.fullscreen = fullscreen;
-       wnd = new Graphics::Window(*dpy, wopt);
-
-       Graphics::GLOptions glopt;
-       //glopt.multisample = 4;
-       glc = new Graphics::GLContext(*wnd, glopt);
-
-       wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
-       wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
-       wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
-       wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
-
-       glEnableClientState(GL_VERTEX_ARRAY);
-       glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
-       glEnable(GL_COLOR_MATERIAL);
-       glDepthFunc(GL_LEQUAL);
-       glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-       DataFile::load(ui_res, "marklin.res");
-       root = new GLtk::Root(ui_res, *wnd);
-       root->set_visible(true);
-
-       list<GL::Texture *> texs = ui_res.get_list<GL::Texture>();
-       for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
-       {
-               (*i)->set_min_filter(GL::NEAREST);
-               (*i)->set_mag_filter(GL::NEAREST);
-       }
-
-       main_panel = new MainPanel(*this, ui_res);
-       root->add(*main_panel);
-       main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
-       main_panel->set_visible(true);
-
-       const list<Train *> &trains = trfc_mgr->get_trains();
-       int y = main_panel->get_geometry().y;
-       for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-       {
-               TrainPanel *tpanel = new TrainPanel(*this, ui_res, **i);
-               root->add(*tpanel);
-               tpanel->set_position(0, y-tpanel->get_geometry().h);
-               train_panels.push_back(tpanel);
-               tpanel->set_visible(true);
-               y -= tpanel->get_geometry().h;
-       }
-
-       const list<Block *> &blocks = trfc_mgr->get_blocks();
-       for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
-               reset_block_color(**i);
-
-       wnd->show();
+       window->show();
 
-       Application::main();
-
-       delete root;
-       delete glc;
-       delete wnd;
-       delete dpy;
-
-       return exit_code;
+       return Application::main();
 }
 
 void Engineer::tick()
 {
-       dpy->tick();
+       window->get_display().tick();
 
        control.tick();
        trfc_mgr->tick();
        event_disp.tick(Time::zero);
 
-       glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+       for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
+               overlay->set_label(layout_3d.get_train(**i), (*i)->get_name());
+       new_trains.clear();
 
-       project_3d();
-       glLoadIdentity();
-       glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
-       glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+       GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
-       if(!no_lighting)
+       pipeline->render_all();
        {
-               glEnable(GL_LIGHTING);
-               glEnable(GL_LIGHT0);
-               float params[4];
-               params[0] = 0;
-               params[1] = -0.2;
-               params[2] = 1;
-               params[3] = 0;
-               glLightfv(GL_LIGHT0, GL_POSITION, params);
+               GL::Bind blend(GL::Blend::alpha());
+               overlay->render(0);
        }
 
-       //glEnable(GL_DEPTH_TEST);
-       glEnable(GL_MULTISAMPLE);
-
-       layout_3d.get_scene().render();
-
-       glDisable(GL_LIGHTING);
-       glColor4f(1, 1, 1, 1);
-       /*const list<Track3D *> &ltracks = layout_3d.get_tracks();
-       for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
-       {
-               Track &track = (*i)->get_track();
-               if(track.get_turnout_id())
-               {
-                       Turnout &trnt = control.get_turnout(track.get_turnout_id());
-                       (*i)->render_path(trnt.get_path());
-               }
-               else
-                       (*i)->render_path(-1);
-       }*/
-
        if(placing_train && placing_block)
        {
-               GL::push_matrix();
+               GL::PushMatrix push_mat;
 
                const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
                float rot = bep.track->get_endpoint_direction(bep.track_ep);
@@ -265,61 +214,24 @@ void Engineer::tick()
 
                GL::translate(pos.x, pos.y, pos.z+0.03);
                GL::rotate(rot*180/M_PI+180, 0, 0, 1);
-               GL::Texture::unbind();
 
-               GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
-               imm.color(1.0f, 1.0f, 1.0f);
-               imm.begin(GL::TRIANGLE_FAN);
-               imm.vertex(0.08,  0);
-               imm.vertex(0.05,  0.03);
-               imm.vertex(0.05,  0.01);
-               imm.vertex(0,     0.01);
-               imm.vertex(0,    -0.01);
-               imm.vertex(0.05, -0.01);
-               imm.vertex(0.05, -0.03);
-               imm.end();
-
-               GL::pop_matrix();
-       }
-
-       const list<Train *> &trains = trfc_mgr->get_trains();
-       for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-       {
-               if(!(*i)->is_placed())
-                       continue;
-
-               GL::PushMatrix _push;
-
-               const Point &tp = (*i)->get_position();
-               GL::translate(tp.x, tp.y, tp.z+0.02);
-               GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
-               imm.color(0.8f, 0.8f, 1.0f);
-               imm.begin(GL::TRIANGLE_FAN);
-               imm.vertex(0, 0);
-               for(unsigned j=0; j<=12; ++j)
-                       imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6));
-               imm.end();
-
-               GL::rotate(cam_rot*180/M_PI, 0, 0, 1);
-               GL::translate(0.03, -0.02, 0);
-               GL::scale_uniform(0.04);
-               ui_res.get_default_font().draw_string((*i)->get_name());
-               GL::Texture::unbind();
+               arrow_mesh.draw();
        }
 
+       const GLtk::Geometry &rgeom = root->get_geometry();
        GL::matrix_mode(GL::PROJECTION);
        GL::load_identity();
-       GL::ortho_bottomleft(screen_w, screen_h);
+       GL::ortho_bottomleft(rgeom.w, rgeom.h);
        GL::matrix_mode(GL::MODELVIEW);
        GL::load_identity();
 
-       glDisable(GL_DEPTH_TEST);
-       glDisable(GL_LIGHTING);
-       glDisable(GL_MULTISAMPLE);
-
-       root->render();
+       {
+               GL::Bind blend(GL::Blend::alpha());
+               root->render();
+               GL::Texture::unbind();
+       }
 
-       glc->swap_buffers();
+       window->swap_buffers();
 }
 
 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
@@ -328,7 +240,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned)
        {
                if(btn==1 && placing_block && !placing_block->get_train())
                {
-                       set_block_color(*placing_block, GL::Color(1, 1, 1));
+                       reset_block_color(*placing_block);
 
                        placing_train->place(*placing_block, placing_entry);
                        placing_train = 0;
@@ -342,7 +254,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned)
        }
        else
        {
-               Track3D *track = pick_track(x, screen_h-y-1);
+               Track3D *track = pick_track(x, window->get_height()-y-1);
                if(track)
                {
                        if(unsigned tid=track->get_track().get_turnout_id())
@@ -370,16 +282,12 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned)
        }
 }
 
-void Engineer::button_release(int, int, unsigned, unsigned)
-{
-}
-
 void Engineer::pointer_motion(int x, int y)
 {
        if(placing_train)
        {
-               Track3D *track = pick_track(x, screen_h-y-1);
-               if(track && placing_train)
+               Track3D *track = pick_track(x, window->get_height()-y-1);
+               if(track)
                {
                        Block &block = trfc_mgr->get_block_by_track(track->get_track());
                        if(&block!=placing_block)
@@ -391,10 +299,6 @@ void Engineer::pointer_motion(int x, int y)
                                set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
                        }
                }
-               else if(track && track->get_track().get_turnout_id())
-                       main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
-               else if(!placing_train)
-                       main_panel->set_status_text(string());
        }
 }
 
@@ -402,10 +306,11 @@ void Engineer::view_all()
 {
        const list<Track3D *> &tracks = layout_3d.get_tracks();
 
-       cam_rot = 0;
-       float best_height = -1;
-       float mid_x = 0;
-       float mid_y = 0;
+       float view_aspect = float(window->get_width()-200)/window->get_height();
+       float view_height = tan(camera.get_field_of_view()/2)*2;
+       float best_score = 0;
+       GL::Vector3 pos;
+       GL::Vector3 up;
        for(float angle=0; angle<M_PI; angle+=0.01)
        {
                float min_x = 0;
@@ -424,29 +329,34 @@ void Engineer::view_all()
 
                float width = max_x-min_x;
                float height = max_y-min_y;
-               height = max(height, width);
+               float aspect = width/height;
+               float score = min(aspect/view_aspect, view_aspect/aspect);
 
-               if(height<best_height || best_height<0)
+               if(score>best_score)
                {
-                       cam_rot = angle;
-                       best_height = height;
-                       mid_x = (min_x+max_x)/2;
-                       mid_y = (min_y+max_y)/2;
+                       best_score = score;
+
+                       float size = max(width/view_aspect, height);
+                       float c = cos(angle);
+                       float s = sin(angle);
+                       float x = (min_x+max_x)/2-size*105/window->get_height();
+                       float y = (min_y+max_y)/2;
+                       float z = max(size*1.05/view_height, 0.15);
+
+                       pos = GL::Vector3(c*x-s*y, s*x+c*y, z);
+                       up = GL::Vector3(-s, c, 0);
                }
        }
 
-       float c = cos(cam_rot);
-       float s = sin(cam_rot);
-       cam_pos.x = c*mid_x-s*mid_y;
-       cam_pos.y = s*mid_x+c*mid_y;
-       cam_pos.z = max(best_height*1.05/0.82843, 0.15);
+       camera.set_position(pos);
+       camera.set_up_direction(up);
+       camera.set_look_direction(GL::Vector3(0, 0, -1));
 }
 
 void Engineer::set_block_color(const Block &block, const GL::Color &color)
 {
-       const set<Track *> &tracks = block.get_tracks();
-       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               layout_3d.get_track(**i).set_color(color);
+       (void)block;
+       (void)color;
 }
 
 void Engineer::reset_block_color(const Block &block)
@@ -480,25 +390,14 @@ void Engineer::block_reserved(const Block &block, const Train *)
        reset_block_color(block);
 }
 
-void Engineer::project_3d()
-{
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-       float offset = 200.0/screen_w*0.055228;
-       glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
-       glMatrixMode(GL_MODELVIEW);
-}
-
 Track3D *Engineer::pick_track(int x, int y)
 {
-       float xx = (static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
-       float yy = (static_cast<float>(y)/screen_h-0.5)*0.82843;
-       float size = 4.0/screen_h*0.82843;
+       float view_height = tan(camera.get_field_of_view()/2)*2;
+       float xx = ((float(x)-window->get_width()/2)/window->get_height())*view_height;
+       float yy = (float(y)/window->get_height()-0.5)*view_height;
+       float size = 4.0/window->get_height()*view_height;
 
-       project_3d();
-       glLoadIdentity();
-       glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
-       glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+       camera.apply();
 
        return layout_3d.pick_track(xx, yy, size);
 }
@@ -514,7 +413,7 @@ void Engineer::train_added(Train &train)
        train_panels.push_back(tpanel);
        tpanel->set_visible(true);
 
-       place_train(train);
+       new_trains.push_back(&train);
 }
 
 void Engineer::sighandler(int sig)