/* $Id$
This file is part of the MSP Märklin suite
-Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
+Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
Distributed under the GPL
*/
+#include <algorithm>
#include <cmath>
+#include <cstdlib>
#include <limits>
-#include <GL/gl.h>
+#include <signal.h>
#include <msp/core/except.h>
-#include <msp/core/getopt.h>
+#include <msp/fs/stat.h>
#include <msp/gbase/display.h>
#include <msp/gbase/window.h>
-#include <msp/gl/immediate.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/framebuffer.h>
#include <msp/gl/matrix.h>
+#include <msp/gl/misc.h>
#include <msp/gl/projection.h>
+#include <msp/gl/tests.h>
#include <msp/gl/transform.h>
+#include <msp/io/print.h>
#include <msp/strings/formatter.h>
-#include <msp/strings/lexicalcast.h>
-#include <msp/strings/regex.h>
+#include <msp/time/units.h>
+#include <msp/time/utils.h>
+#include "libmarklin/driver.h"
#include "libmarklin/tracktype.h"
+#include "3d/path.h"
+#include "3d/track.h"
+#include "3d/vehicle.h"
#include "engineer.h"
#include "mainpanel.h"
#include "trainpanel.h"
#include "trainproperties.h"
+#include "trainview.h"
using namespace std;
using namespace Marklin;
using namespace Msp;
-#include <iostream>
+Application::RegApp<Engineer> Engineer::reg;
Engineer::Engineer(int argc, char **argv):
- screen_w(1280),
- screen_h(960),
- fullscreen(false),
- layout(catalogue),
+ options(argc, argv),
+ window(options.screen_w, options.screen_h, options.fullscreen),
+ layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
layout_3d(layout),
- no_lighting(false),
- placing_train(0),
- placing_block(0),
- placing_entry(0),
- simulate(false),
- train_prop(0),
- train_prop_stale(false)
+ server(0),
+ pipeline(window.get_width(), window.get_height(), false),
+ picking(false),
+ picking_track(0),
+ picking_entry(0),
+ picking_path(0),
+ pointer_x(0),
+ pointer_y(0),
+ pointer_moved(false)
{
- string res;
- bool debug=false;
- string device="/dev/ttyS0";
- unsigned quality=4;
-
- GetOpt getopt;
- getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
- getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
- getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
- getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
- getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
- getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
- getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
- getopt(argc, argv);
-
- if(!res.empty())
- {
- if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
- {
- screen_w=lexical_cast<unsigned>(m[1].str);
- screen_h=lexical_cast<unsigned>(m[2].str);
- }
- else
- throw UsageError("Invalid resolution");
- }
+ // Setup GUI
+ window.set_title("Railroad Engineer");
+ window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
- if(device!="none")
- control.open(device);
+ DataFile::load(ui_res, "marklin.res");
+ root = new GLtk::Root(ui_res, window);
+ root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
+ root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
+ root->set_visible(true);
+
+ main_panel = new MainPanel(*this, ui_res);
+ root->add(*main_panel);
+ main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h);
+ main_panel->set_visible(true);
- control.set_debug(debug);
+ overlay = new Overlay3D(window, camera, ui_res.get_default_font());
- layout_3d.set_quality(quality);
+ // Setup railroad control
+ DataFile::load(catalogue, "tracks.dat");
+ DataFile::load(catalogue, "locos.dat");
+ DataFile::load(catalogue, "wagons.dat");
+ DataFile::load(layout, options.layout_fn);
- catalogue.load("tracks.dat");
- catalogue.load("locos.dat");
+ layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
+ layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
+ layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+ layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event));
+ if(FS::exists(options.state_fn))
+ DataFile::load(layout, options.state_fn);
- const vector<string> &args=getopt.get_args();
- if(args.empty())
- throw UsageError("No layout given");
- layout.load(args.front());
+ if(options.network)
+ {
+ server = new Server(layout);
+ server->use_event_dispatcher(event_disp);
+ }
- trfc_mgr=new TrafficManager(control, layout);
- trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
+ // Setup 3D view
+ DataFile::load(arrow_mesh, "arrow.mesh");
- const map<unsigned, Sensor *> &sensors=control.get_sensors();
- for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
- i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
+ pipeline.set_camera(&camera);
+ pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0);
+ pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit");
+
+ light.set_position(GL::Vector4(0, -0.259, 0.966, 0));
+ light.set_diffuse(GL::Color(0.9));
+ lighting.set_ambient(GL::Color(0.4));
+ lighting.attach(0, light);
+
+ GL::PipelinePass *pass = &pipeline.add_pass(0);
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->lighting = &lighting;
+
+ pass = &pipeline.add_pass("unlit");
+ pass->depth_test = &GL::DepthTest::lequal();
view_all();
+
+ // Catch various signals so we can stop the trains in case we get terminated
+ catch_signal(SIGINT);
+ catch_signal(SIGTERM);
+ catch_signal(SIGSEGV);
+ catch_signal(SIGILL);
+ catch_signal(SIGFPE);
+ catch_signal(SIGABRT);
}
Engineer::~Engineer()
{
- delete trfc_mgr;
+ const map<unsigned, Train *> &trains = layout.get_trains();
+ for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
+ layout.get_driver().set_loco_speed(i->first, 0);
+ layout.get_driver().flush();
+
+ if(!options.simulate)
+ layout.save_trains(options.state_fn);
+
+ delete overlay;
+ delete root;
+
+ delete server;
}
-void Engineer::add_train()
+void Engineer::set_status(const string &text)
{
- train_prop=new TrainProperties(*this, ui_res, 0);
- root->add(*train_prop);
- train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop));
- train_prop_stale=false;
- train_prop->set_visible(true);
+ main_panel->set_status_text(text);
+ status_timeout = Time::now()+10*Time::sec;
}
-Train *Engineer::add_train(const LocoType &type, unsigned addr)
+void Engineer::rearrange_panels()
{
- Locomotive *loco=new Locomotive(type, control, addr);
- Train *train=new Train(*trfc_mgr, *loco);
- train->set_name(format("Train %d", trfc_mgr->get_trains().size()));
-
- TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train);
- root->add(*tpanel);
- int y=main_panel->get_geometry().y;
+ int y = main_panel->get_geometry().y;
for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
- y-=(*i)->get_geometry().h;
- tpanel->set_position(0, y-tpanel->get_geometry().h);
- train_panels.push_back(tpanel);
- tpanel->set_visible(true);
+ {
+ y -= (*i)->get_geometry().h;
+ (*i)->set_position(0, y);
+ }
+}
- place_train(*train);
+void Engineer::add_train_view(TrainView &tv)
+{
+ train_views.push_back(&tv);
+}
- return train;
+void Engineer::remove_train_view(TrainView &tv)
+{
+ train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
}
-void Engineer::place_train(Train &train)
+void Engineer::pick(bool with_ep)
{
- placing_train=&train;
- placing_block=0;
- main_panel->set_status_text("Select location");
+ picking = true;
+ picking_track = 0;
+ picking_entry = (with_ep ? 0 : -1);
}
int Engineer::main()
{
- dpy=new Graphics::Display;
-
- Graphics::WindowOptions wopt;
- wopt.width=screen_w;
- wopt.height=screen_h;
- wopt.fullscreen=fullscreen;
- wnd=new Graphics::Window(*dpy, wopt);
-
- Graphics::GLOptions glopt;
- //glopt.multisample=4;
- glc=new Graphics::GLContext(*wnd, glopt);
-
- wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
- wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
- wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
- wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- DataFile::load(ui_res, "marklin.res");
- root=new GLtk::Root(ui_res, *wnd);
- root->set_visible(true);
-
- list<GL::Texture *> texs=ui_res.get_list<GL::Texture>();
- for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
- {
- (*i)->set_min_filter(GL::NEAREST);
- (*i)->set_mag_filter(GL::NEAREST);
- }
-
- main_panel=new MainPanel(*this, ui_res);
- root->add(*main_panel);
- main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
- main_panel->set_visible(true);
-
- wnd->show();
-
- Application::main();
+ window.show();
- delete glc;
- delete wnd;
- delete dpy;
-
- return exit_code;
+ return Application::main();
}
void Engineer::tick()
{
- dpy->tick();
-
- control.tick();
- trfc_mgr->tick();
+ window.get_display().tick();
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ layout.tick();
+ event_disp.tick(Time::zero);
- project_3d();
- glLoadIdentity();
- glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
- glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+ for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
+ (*i)->prepare();
- if(!no_lighting)
+ if(status_timeout && Time::now()>status_timeout)
{
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- float params[4];
- params[0]=0;
- params[1]=-0.2;
- params[2]=1;
- params[3]=0;
- glLightfv(GL_LIGHT0, GL_POSITION, params);
+ main_panel->set_status_text(string());
+ status_timeout = Time::TimeStamp();
}
- //glEnable(GL_DEPTH_TEST);
- glEnable(GL_MULTISAMPLE);
+ GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
- layout_3d.render();
+ pipeline.render_all();
+ {
+ GL::Bind blend(GL::Blend::alpha());
+ overlay->render(0);
+ }
- glDisable(GL_LIGHTING);
- glColor4f(1, 1, 1, 1);
- const list<Track3D *> <racks=layout_3d.get_tracks();
- for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ if(pointer_moved)
{
- Track &track=(*i)->get_track();
- if(track.get_turnout_id())
+ pointer_moved = false;
+
+ if(picking)
{
- Turnout &trnt=control.get_turnout(track.get_turnout_id());
- (*i)->render_route(trnt.get_route());
+ Track3D *track = pick_track(pointer_x, window.get_height()-pointer_y-1);
+ if(track && &track->get_track()!=picking_track)
+ {
+ picking_track = &track->get_track();
+ if(picking_entry>=0)
+ picking_entry = 0;
+
+ delete picking_path;
+ picking_path = new Path3D(*track);
+ if(picking_entry>=0)
+ picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
+ else
+ picking_path->set_mask(picking_track->get_type().get_paths());
+ picking_path->set_color(GL::Color(0));
+ picking_path->set_layer(1);
+ }
}
- else
- (*i)->render_route(-1);
}
- if(placing_train && placing_block)
+ if(picking && picking_track && picking_entry>=0)
{
- GL::push_matrix();
+ GL::PushMatrix push_mat;
- const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry];
- float rot=bep.track->get_endpoint_direction(bep.track_ep);
- Point pos=bep.track->get_endpoint_position(bep.track_ep);
+ float rot = picking_track->get_endpoint_direction(picking_entry);
+ Point pos = picking_track->get_endpoint_position(picking_entry);
GL::translate(pos.x, pos.y, pos.z+0.03);
GL::rotate(rot*180/M_PI+180, 0, 0, 1);
- GL::Texture::unbind();
- GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
- imm.color(1.0f, 1.0f, 1.0f);
- imm.begin(GL::TRIANGLE_FAN);
- imm.vertex(0.08, 0);
- imm.vertex(0.05, 0.03);
- imm.vertex(0.05, 0.01);
- imm.vertex(0, 0.01);
- imm.vertex(0, -0.01);
- imm.vertex(0.05, -0.01);
- imm.vertex(0.05, -0.03);
- imm.end();
-
- GL::pop_matrix();
+ arrow_mesh.draw();
}
+ const GLtk::Geometry &rgeom = root->get_geometry();
GL::matrix_mode(GL::PROJECTION);
GL::load_identity();
- GL::ortho_bottomleft(screen_w, screen_h);
+ GL::ortho_bottomleft(rgeom.w, rgeom.h);
GL::matrix_mode(GL::MODELVIEW);
GL::load_identity();
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
- glDisable(GL_MULTISAMPLE);
-
- root->render();
-
- if(train_prop_stale)
{
- delete train_prop;
- train_prop=0;
+ GL::Bind blend(GL::Blend::alpha());
+ root->render();
+ GL::Texture::unbind();
}
- glc->swap_buffers();
-}
-
-void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch)
-{
- if(train_prop)
- train_prop->key_press(key, mod, ch);
+ window.swap_buffers();
}
void Engineer::button_press(int x, int y, unsigned btn, unsigned)
{
- if(placing_train)
+ if(picking)
{
- if(btn==1 && placing_block && !placing_block->get_train())
+ if(btn==1 && picking_track)
{
- set_block_color(*placing_block, GL::Color(1, 1, 1));
-
- placing_train->place(placing_block, placing_entry);
- placing_train=0;
- main_panel->set_status_text(string());
+ picking = false;
+ delete picking_path;
+ picking_path = 0;
+ signal_pick_done.emit(picking_track, picking_entry);
}
- else if(btn==3)
+ else if(btn==3 && picking_entry>=0)
{
- const vector<Block::Endpoint> &endpoints=placing_block->get_endpoints();
- placing_entry=(placing_entry+1)%endpoints.size();
+ picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size();
+ picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths);
}
}
else
{
- Track3D *track=pick_track(x, screen_h-y-1);
- if(track)
+ Track3D *t3d = pick_track(x, window.get_height()-y-1);
+ if(t3d)
{
- if(unsigned tid=track->get_track().get_turnout_id())
- {
- Turnout &turnout=control.get_turnout(tid);
- turnout.set_route((turnout.get_route()+1)%track->get_track().get_type().get_n_routes());
- }
- else if(simulate)
+ Track &track = t3d->get_track();
+ if(track.get_turnout_id())
{
- if(unsigned sid=track->get_track().get_sensor_id())
+ Block &block = track.get_block();
+ if(block.get_train() && !block.get_train()->free_block(block))
+ set_status("Turnout is busy");
+ else
{
- Sensor &sensor=control.get_sensor(sid);
- control.signal_sensor_event.emit(sid, !sensor.get_state());
+ unsigned paths = track.get_type().get_paths();
+ unsigned i = track.get_active_path()+1;
+ while(!(paths&(1<<i)))
+ {
+ if(!(paths>>i))
+ i = 0;
+ else
+ ++i;
+ }
+ track.set_active_path(i);
+ set_status(format("Turnout %d", track.get_turnout_id()));
}
}
+ if(unsigned sid = track.get_sensor_id())
+ {
+ if(options.simulate)
+ layout.get_driver().set_sensor(sid, !layout.get_driver().get_sensor(sid));
+ set_status(format("Sensor %d", sid));
+ }
}
}
}
-void Engineer::button_release(int, int, unsigned, unsigned)
-{
-}
-
void Engineer::pointer_motion(int x, int y)
{
- if(placing_train)
- {
- Track3D *track=pick_track(x, screen_h-y-1);
- if(track && placing_train)
- {
- Block &block=trfc_mgr->get_block_by_track(track->get_track());
- if(&block!=placing_block)
- {
- if(placing_block)
- reset_block_color(*placing_block);
- placing_block=█
- placing_entry=0;
- set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
- }
- }
- else if(track && track->get_track().get_turnout_id())
- main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
- else if(!placing_train)
- main_panel->set_status_text(string());
- }
+ pointer_x = x;
+ pointer_y = y;
+ pointer_moved = true;
}
void Engineer::view_all()
{
- const list<Track3D *> &tracks=layout_3d.get_tracks();
+ const Layout3D::TrackMap &tracks = layout_3d.get_tracks();
- cam_rot=0;
- float best_height=-1;
- float mid_x=0;
- float mid_y=0;
+ float view_aspect = float(window.get_width()-200)/window.get_height();
+ float view_height = tan(camera.get_field_of_view()/2)*2;
+ float best_score = 0;
+ GL::Vector3 pos;
+ GL::Vector3 up;
for(float angle=0; angle<M_PI; angle+=0.01)
{
- float min_x=0;
- float max_x=0;
- float min_y=0;
- float max_y=0;
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ float min_x = 0;
+ float max_x = 0;
+ float min_y = 0;
+ float max_y = 0;
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
Point minp, maxp;
- (*i)->get_bounds(angle, minp, maxp);
- min_x=min(min_x, minp.x);
- max_x=max(max_x, maxp.x);
- min_y=min(min_y, minp.y);
- max_y=max(max_y, maxp.y);
+ i->second->get_bounds(angle, minp, maxp);
+ min_x = min(min_x, minp.x);
+ max_x = max(max_x, maxp.x);
+ min_y = min(min_y, minp.y);
+ max_y = max(max_y, maxp.y);
}
- float width=max_x-min_x;
- float height=max_y-min_y;
- height=max(height, width);
+ float width = max_x-min_x;
+ float height = max_y-min_y;
+ float aspect = width/height;
+ float score = min(aspect/view_aspect, view_aspect/aspect);
- if(height<best_height || best_height<0)
+ if(score>best_score)
{
- cam_rot=angle;
- best_height=height;
- mid_x=(min_x+max_x)/2;
- mid_y=(min_y+max_y)/2;
+ best_score = score;
+
+ float size = max(width/view_aspect, height);
+ float c = cos(angle);
+ float s = sin(angle);
+ float x = (min_x+max_x)/2-size*105/window.get_height();
+ float y = (min_y+max_y)/2;
+ float z = max(size*1.05/view_height, 0.15);
+
+ pos = GL::Vector3(c*x-s*y, s*x+c*y, z);
+ up = GL::Vector3(-s, c, 0);
}
}
- float c=cos(cam_rot);
- float s=sin(cam_rot);
- cam_pos.x=c*mid_x-s*mid_y;
- cam_pos.y=s*mid_x+c*mid_y;
- cam_pos.z=max(best_height*1.05/0.82843, 0.15);
+ camera.set_position(pos);
+ camera.set_up_direction(up);
+ camera.set_look_direction(GL::Vector3(0, 0, -1));
+ camera.set_aspect(float(window.get_width())/window.get_height());
+ camera.set_depth_clip(pos.z*0.5, pos.z*1.5);
}
void Engineer::set_block_color(const Block &block, const GL::Color &color)
{
- const set<Track *> &tracks=block.get_tracks();
+ const set<Track *> &tracks = block.get_tracks();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- layout_3d.get_track(**i).set_color(color);
+ layout_3d.get_track(**i).get_path().set_color(color);
}
void Engineer::reset_block_color(const Block &block)
{
+ bool active = false;
if(unsigned sid=block.get_sensor_id())
- {
- Sensor &sensor=control.get_sensor(sid);
- if(sensor.get_state())
- {
- set_block_color(block, GL::Color(1, 0.5, 0.3));
- return;
- }
- }
+ active = layout.get_driver().get_sensor(sid);
if(block.get_train())
- set_block_color(block, GL::Color(1, 1, 0.3));
+ {
+ GL::Color color;
+ map<Train *, GL::Color>::iterator i = train_colors.find(block.get_train());
+ if(i!=train_colors.end())
+ color = i->second;
+
+ if(active)
+ set_block_color(block, color*0.6);
+ else
+ set_block_color(block, color*0.5+0.5);
+ }
+ else if(active)
+ set_block_color(block, GL::Color(0.6));
else
- set_block_color(block, GL::Color(1, 1, 1));
+ set_block_color(block, GL::Color(1));
}
-void Engineer::sensor_event(bool, Sensor *sensor)
+void Engineer::sensor_event(unsigned addr, bool)
{
- const list<Block *> &blocks=trfc_mgr->get_blocks();
- for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
- if((*i)->get_sensor_id()==sensor->get_address())
+ const set<Block *> &blocks = layout.get_blocks();
+ for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ if((*i)->get_sensor_id()==addr)
reset_block_color(**i);
}
reset_block_color(block);
}
-void Engineer::project_3d()
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- float offset=200.0/screen_w*0.055228;
- glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
- glMatrixMode(GL_MODELVIEW);
-}
-
Track3D *Engineer::pick_track(int x, int y)
{
- float xx=(static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
- float yy=(static_cast<float>(y)/screen_h-0.5)*0.82843;
- float size=4.0/screen_h*0.82843;
+ float view_height = tan(camera.get_field_of_view()/2)*2;
+ float xx = ((float(x)-window.get_width()/2)/window.get_height())*view_height;
+ float yy = (float(y)/window.get_height()-0.5)*view_height;
+ float size = 4.0/window.get_height()*view_height;
- project_3d();
- glLoadIdentity();
- glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
- glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+ camera.apply();
return layout_3d.pick_track(xx, yy, size);
}
-void Engineer::dismiss_train_prop()
+void Engineer::train_added(Train &train)
{
- train_prop_stale=true;
+ TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
+ root->add(*tpanel);
+ train_panels.push_back(tpanel);
+ rearrange_panels();
+
+ Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0));
+ overlay->set_label(loco3d, train.get_name());
+ train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));
+
+ GL::Color best_color;
+ float best_d_sq = 0;
+ for(unsigned i=0; i<10; ++i)
+ {
+ GL::Color color;
+ color.r = rand()*1.0/RAND_MAX;
+ color.g = rand()*1.0/RAND_MAX;
+ color.b = rand()*1.0/RAND_MAX;
+ color = color*(1/max(max(color.r, color.g), color.b));
+ float min_d_sq = 3;
+ for(map<Train *, GL::Color>::const_iterator j=train_colors.begin(); j!=train_colors.end(); ++j)
+ {
+ float dr = color.r-j->second.r;
+ float dg = color.g-j->second.g;
+ float db = color.b-j->second.b;
+ float d_sq = dr*dr+dg*dg+db*db;
+ if(d_sq<min_d_sq)
+ min_d_sq = d_sq;
+ }
+ if(min_d_sq>best_d_sq)
+ {
+ best_color = color;
+ best_d_sq = min_d_sq;
+ }
+ }
+ train_colors[&train] = best_color;
}
-Application::RegApp<Engineer> Engineer::reg;
+void Engineer::sighandler(int sig)
+{
+ if(sig==SIGSEGV || sig==SIGILL || sig==SIGFPE || sig==SIGABRT)
+ {
+ signal(sig, SIG_DFL);
+ IO::print(IO::cerr, "Fatal signal received, terminating\n");
+ const map<unsigned, Train *> &trains = layout.get_trains();
+ for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
+ layout.get_driver().set_loco_speed(i->first, 0);
+ layout.get_driver().flush();
+ raise(sig);
+ }
+ else if(sig==SIGTERM || sig==SIGINT)
+ exit(0);
+}