]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Put emergency highlights on a higher layer
[r2c2.git] / source / engineer / engineer.cpp
index f0999d91cd9ffaddd1736f0c6fd6493e36077084..07ab83b67eb3c086b6aa29e95c68f0bfbea174cd 100644 (file)
@@ -12,6 +12,7 @@
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
 #include <msp/gl/tests.h>
+#include <msp/gltk/floatingarrangement.h>
 #include <msp/io/print.h>
 #include <msp/strings/format.h>
 #include <msp/time/units.h>
@@ -26,6 +27,7 @@
 #include "3d/vehicle.h"
 #include "engineer.h"
 #include "mainwindow.h"
+#include "newtraindialog.h"
 #include "traindialog.h"
 #include "trainview.h"
 
@@ -39,21 +41,22 @@ Engineer::Engineer(int argc, char **argv):
        keyboard(window),
        mouse(window),
        ui_res("r2c2.res"),
+       import_active(false),
        layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
        layout_3d(layout),
        server(0),
-       pipeline(window.get_width(), window.get_height(), false),
-       picking(false),
-       picking_track(0),
-       picking_entry(0),
-       picking_path(0),
-       pointer_moved(false)
+       main_view(layout_3d, window.get_width(), window.get_height()),
+       emergency_blink_state(0)
 {
        // Setup GUI
        window.set_title("Railroad Engineer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
        root = new GLtk::Root(ui_res, &window, &keyboard, &mouse);
+       GLtk::Layout *root_layout = new GLtk::Layout;
+       root->set_layout(root_layout);
+       root_layout->set_margin(GLtk::Sides());
+       root_arrangement = new GLtk::FloatingArrangement(*root_layout);
        mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
        mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
        root->set_visible(true);
@@ -69,10 +72,17 @@ Engineer::Engineer(int argc, char **argv):
        DataFile::load(catalogue, "tracks.dat");
        DataFile::load(catalogue, "locos.dat");
        DataFile::load(catalogue, "wagons.dat");
+       DataFile::load(catalogue, "terrain.dat");
        DataFile::load(layout, options.layout_fn);
 
+       if(layout.has_driver())
+       {
+               Driver &driver = layout.get_driver();
+               driver.signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+               driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event));
+       }
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency));
        const set<Block *> &blocks = layout.get_all<Block>();
        for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
                if(TrackCircuit *tc = (*i)->get_sensor())
@@ -81,7 +91,7 @@ Engineer::Engineer(int argc, char **argv):
        const set<Track *> &tracks = layout.get_all<Track>();
        for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                if((*i)->get_type().is_turnout())
-                       new Path3D(layout_3d.get<Track3D>(**i));
+                       new Path3D(layout_3d.get_3d(**i));
 
        if(FS::exists(options.state_fn))
                DataFile::load(layout, options.state_fn);
@@ -93,27 +103,15 @@ Engineer::Engineer(int argc, char **argv):
        }
 
        // Setup 3D view
-       DataFile::load(arrow_mesh, "arrow.mesh");
-
-       pipeline.set_camera(&camera);
-       pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0);
-       pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit");
-       pipeline.add_renderable_for_pass(*overlay, "overlay");
-
-       light.set_position(GL::Vector4(0, -0.259, 0.966, 0));
-       light.set_diffuse(GL::Color(0.9));
-       lighting.set_ambient(GL::Color(0.4));
-       lighting.attach(0, light);
-
-       GL::Pipeline::Pass *pass = &pipeline.add_pass(0);
-       pass->set_depth_test(&GL::DepthTest::lequal());
-       pass->set_lighting(&lighting);
+       GL::Pipeline &pipeline = main_view.get_pipeline();
 
-       pass = &pipeline.add_pass("unlit");
+       GL::Pipeline::Pass *pass = &pipeline.add_pass("unlit");
        pass->set_depth_test(&GL::DepthTest::lequal());
+       pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit");
 
        pass = &pipeline.add_pass("overlay");
        pass->set_blend(&GL::Blend::alpha());
+       pipeline.add_renderable_for_pass(*overlay, "overlay");
 
        view_all();
 
@@ -128,18 +126,17 @@ Engineer::Engineer(int argc, char **argv):
 
 Engineer::~Engineer()
 {
-       const map<unsigned, Train *> &trains = layout.get_trains();
-       for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-               layout.get_driver().set_loco_speed(i->first, 0);
-       layout.get_driver().flush();
-
        if(!options.simulate)
        {
                layout.save_dynamic(options.state_fn+".tmp");
                FS::rename(options.state_fn+".tmp", options.state_fn);
        }
 
+       layout.get_driver().halt(true);
+       layout.get_driver().flush();
+
        delete overlay;
+       delete root_arrangement;
        delete root;
 
        delete server;
@@ -161,13 +158,6 @@ void Engineer::remove_train_view(TrainView &tv)
        train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
 }
 
-void Engineer::pick(bool with_ep)
-{
-       picking = true;
-       picking_track = 0;
-       picking_entry = (with_ep ? 0 : -1);
-}
-
 int Engineer::main()
 {
        window.show();
@@ -189,49 +179,24 @@ void Engineer::tick()
        for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
                (*i)->prepare();
 
-       if(status_timeout && Time::now()>status_timeout)
+       Time::TimeStamp t = Time::now();
+       if(status_timeout && t>status_timeout)
        {
                main_wnd->set_status_text(string());
                status_timeout = Time::TimeStamp();
        }
-
-       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
-
-       pipeline.render();
-
-       if(pointer_moved)
+       if(!emergencies.empty() && t>emergency_blink_timeout)
        {
-               pointer_moved = false;
-
-               if(picking)
-               {
-                       Track *track = dynamic_cast<Track *>(pick_object(pointer));
-                       if(track && track!=picking_track)
-                       {
-                               picking_track = track;
-                               if(picking_entry>=0)
-                                       picking_entry = 0;
-
-                               delete picking_path;
-                               picking_path = new Path3D(layout_3d.get<Track3D>(*track));
-                               picking_path->set_color(GL::Color(0));
-                               picking_path->set_layer(2);
-                       }
-               }
+               emergency_blink_state = (emergency_blink_state+1)%2;
+               GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f);
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       (*i)->set_color(color);
+               emergency_blink_timeout = t+0.5*Time::sec;
        }
 
-       if(picking && picking_track && picking_entry>=0)
-       {
-               camera.apply();
-               GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview());
-
-               Snap sn = picking_track->get_snap_node(picking_entry);
-
-               GL::MatrixStack::modelview() *= GL::Matrix::translation(sn.position+GL::Vector3(0, 0, 0.03));
-               GL::MatrixStack::modelview() *= GL::Matrix::rotation(sn.rotation+Angle::half_turn(), 0, 0, 1);
+       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
-               arrow_mesh.draw();
-       }
+       main_view.render();
 
        root->render();
 
@@ -240,26 +205,12 @@ void Engineer::tick()
 
 void Engineer::button_press(unsigned btn)
 {
-       if(picking)
-       {
-               if(btn==1 && picking_track)
-               {
-                       picking = false;
-                       delete picking_path;
-                       picking_path = 0;
-                       signal_pick_done.emit(picking_track, picking_entry);
-               }
-               else if(btn==3 && picking_entry>=0)
-               {
-                       picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size();
-               }
-       }
-       else
+       if(btn==1)
        {
                Object *obj = pick_object(pointer);
                if(Track *track = dynamic_cast<Track *>(obj))
                {
-                       if(track->get_turnout_id())
+                       if(track->get_type().is_turnout())
                        {
                                Block &block = track->get_block();
                                if(block.get_train() && block.get_train()->is_block_critical(block))
@@ -276,14 +227,14 @@ void Engineer::button_press(unsigned btn)
                                                        ++i;
                                        }
                                        track->set_active_path(i);
-                                       set_status(format("Turnout %d", track->get_turnout_id()));
+                                       set_status(format("Turnout %d", track->get_turnout_address()));
                                }
                        }
-                       if(unsigned sid = track->get_sensor_id())
+                       if(unsigned saddr = track->get_sensor_address())
                        {
                                if(options.simulate)
-                                       layout.get_driver().set_sensor(sid, !layout.get_driver().get_sensor(sid));
-                               set_status(format("Sensor %d", sid));
+                                       layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
+                               set_status(format("Sensor %d", saddr));
                        }
                }
                else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
@@ -301,7 +252,6 @@ void Engineer::axis_motion(unsigned axis, float value, float)
                pointer.x = value;
        if(axis==1)
                pointer.y = value;
-       pointer_moved = true;
 }
 
 void Engineer::view_all()
@@ -309,7 +259,7 @@ void Engineer::view_all()
        const Layout3D::ObjectMap &objects = layout_3d.get_all();
 
        float view_aspect = float(window.get_width())/window.get_height();
-       float view_height = tan(camera.get_field_of_view()/2.0f)*2.0f;
+       float view_height = tan(main_view.get_camera().get_field_of_view()/2.0f)*2.0f;
        float best_score = 0;
        GL::Vector3 pos;
        GL::Vector3 up;
@@ -344,6 +294,7 @@ void Engineer::view_all()
                }
        }
 
+       GL::Camera &camera = main_view.get_camera();
        camera.set_position(pos);
        camera.set_up_direction(up);
        camera.set_look_direction(GL::Vector3(0, 0, -1));
@@ -353,8 +304,8 @@ void Engineer::view_all()
 
 Object *Engineer::pick_object(const Vector &p)
 {
-       const GL::Vector3 &start = camera.get_position();
-       GL::Vector4 ray = camera.unproject(GL::Vector4(p.x, p.y, 0, 0));
+       const GL::Vector3 &start = main_view.get_camera().get_position();
+       GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
 
        // XXX Do this better; make this function a template?
        if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, Vector(ray))))
@@ -362,9 +313,45 @@ Object *Engineer::pick_object(const Vector &p)
        return layout.pick<Track>(Ray(start, Vector(ray)));
 }
 
+void Engineer::emergency(Block *block, const string &msg)
+{
+       set_status(msg);
+       TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+       tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+       tch3d->set_layer(2);
+       emergencies.push_back(tch3d);
+}
+
+void Engineer::halt_event(bool h)
+{
+       if(!h)
+       {
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       delete *i;
+               emergencies.clear();
+       }
+}
+
+void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco)
+{
+       if(!import_active)
+       {
+               NewTrainDialog *dlg = new NewTrainDialog(*this);
+               dlg->prefill(loco);
+               dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished));
+               root->add(*dlg);
+               import_active = true;
+       }
+}
+
+void Engineer::import_finished(int)
+{
+       import_active = false;
+}
+
 void Engineer::process_new_train(Train &train)
 {
-       Vehicle3D &loco3d = layout_3d.get<Vehicle3D>(train.get_vehicle(0));
+       Vehicle3D &loco3d = layout_3d.get_3d(train.get_vehicle(0));
        overlay->set_label(loco3d, train.get_name());
        train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));
 }
@@ -411,9 +398,7 @@ void Engineer::sighandler(int sig)
        {
                signal(sig, SIG_DFL);
                IO::print(IO::cerr, "Fatal signal received, terminating\n");
-               const map<unsigned, Train *> &trains = layout.get_trains();
-               for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-                       layout.get_driver().set_loco_speed(i->first, 0);
+               layout.get_driver().halt(true);
                layout.get_driver().flush();
                raise(sig);
        }