depth_buf.storage(DEPTH_COMPONENT32F, size, size);
for(unsigned i=0; i<6; ++i)
{
- fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0);
- fbo[i].attach(DEPTH_ATTACHMENT, depth_buf);
- fbo[i].require_complete();
+ TextureCubeFace face = TextureCube::enumerate_faces(i);
+ faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
+ faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
+ faces[i].fbo.require_complete();
+ faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
+ faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
+ faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
+ faces[i].camera.set_aspect_ratio(1);
+ faces[i].camera.set_depth_clip(0.1, 100);
}
-
- camera.set_field_of_view(Geometry::Angle<float>::right());
- camera.set_aspect_ratio(1);
- camera.set_depth_clip(0.1, 100);
}
void EnvironmentMap::set_depth_clip(float n, float f)
{
- camera.set_depth_clip(n, f);
+ for(unsigned i=0; i<6; ++i)
+ faces[i].camera.set_depth_clip(n, f);
}
void EnvironmentMap::set_update_interval(unsigned i)
Renderer::Exclude exclude1(renderer, renderable);
Renderer::Exclude exclude2(renderer, *this);
- camera.set_position(matrix->column(3).slice<3>(0));
+ Vector3 center = matrix->column(3).slice<3>(0);
- BindRestore bind_fbo(fbo[0]);
+ BindRestore bind_fbo(faces[0].fbo);
for(unsigned i=0; i<6; ++i)
{
- TextureCubeFace face = TextureCube::enumerate_faces(i);
- fbo[i].bind();
- fbo[i].clear();
- camera.set_look_direction(TextureCube::get_face_direction(face));
- camera.set_up_direction(TextureCube::get_t_direction(face));
- renderer.set_camera(camera);
+ faces[i].camera.set_position(center);
+ faces[i].fbo.bind();
+ faces[i].fbo.clear();
+ renderer.set_camera(faces[i].camera);
renderer.render(environment);
}
}
}
}
-void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
+void EnvironmentMap::render(Renderer &renderer, Tag tag) const
{
if(!enabled_passes.count(tag))
return renderer.render(renderable, tag);
Renderer::Push _push_rend(renderer);
- unsigned unit = renderer.allocate_effect_texunit();
- shdata.uniform("environment_map", static_cast<int>(unit));
- Bind _bind_sampler(sampler, unit);
- Bind _bind_env(env_tex, unit);
-
const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix();
shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0));
+ renderer.set_texture("environment_map", &env_tex, &sampler);
renderer.add_shader_data(shdata);
renderer.render(renderable, tag);
}