namespace Msp {
namespace GL {
-EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
- Effect(r),
- environment(e),
- irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
- specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
- fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
- sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
- mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
-{
- init(s, RGB8, 1);
-}
-
EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
Effect(r),
environment(e),