#define MSP_GL_EFFECT_H_
#include <set>
+#include <msp/datafile/objectloader.h>
#include "renderable.h"
namespace Msp {
*/
class Effect: public Renderable
{
+public:
+ struct Template
+ {
+ class Loader: public DataFile::CollectionObjectLoader<Template>
+ {
+ public:
+ Loader(Template &, Collection &);
+ protected:
+ virtual void init_actions();
+ };
+
+ std::string content_name;
+
+ virtual ~Template() = default;
+
+ virtual Effect *create(const std::map<std::string, Renderable *> &) const = 0;
+ };
+
protected:
Renderable &renderable;
std::set<Tag> enabled_methods;