#include "mesh.h"
#include "renderer.h"
#include "resources.h"
-#include "shader.h"
#include "texture2d.h"
using namespace std;
namespace Msp {
namespace GL {
-ColorCurve::ColorCurve(Resources &resources):
- shprog(resources.get<Program>("_colorcurve.glsl.shader")),
- quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
- linear_sampler(resources.get<Sampler>("_linear_clamp.samp")),
- nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp"))
+ColorCurve::ColorCurve():
+ shprog(Resources::get_global().get<Program>("_colorcurve.glsl.shader")),
+ quad(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
+ linear_sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
+ nearest_sampler(Resources::get_global().get<Sampler>("_nearest_clamp.samp"))
{
- shdata.uniform("source", 0);
- shdata.uniform("curve", 1);
-
curve.storage(LUMINANCE8, 256, 1);
- texturing.attach(1, curve, &linear_sampler);
set_exposure_adjust(0.0f);
set_brightness_response(0.4f);
{
if(b<=0 || b>1)
throw invalid_argument("ColorCurve::set_brightness_response");
+ // Calculate an offset value to obtain a derivative of 1 at zero intensity.
float t = (b<1 ? pow(b, 1/(1-b)) : 0.0f);
shdata.uniform("brightness_response", b, t, pow(t, b));
}
void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Texture2D &)
{
- texturing.attach(0, color_buf, &nearest_sampler);
-
Renderer::Push push(renderer);
+ renderer.set_pipeline_key(this);
+ renderer.clear(0);
renderer.set_shader_program(&shprog, &shdata);
- renderer.set_texturing(&texturing);
+ renderer.set_texture("source", &color_buf, &nearest_sampler);
+ renderer.set_texture("curve", &curve, &linear_sampler);
quad.draw(renderer);
}
+void ColorCurve::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ shdata.set_debug_name(name+" [UBO]");
+ curve.set_debug_name(name+"/curve.tex");
+#else
+ (void)name;
+#endif
+}
-ColorCurve::Template::Template():
- exposure_adjust(0.0f),
- brightness_response(0.4f),
- gamma(1.0f),
- srgb(false)
-{ }
-ColorCurve *ColorCurve::Template::create(Resources &res, unsigned, unsigned) const
+ColorCurve *ColorCurve::Template::create(unsigned, unsigned) const
{
- RefPtr<ColorCurve> colorcurve = new ColorCurve(res);
+ RefPtr<ColorCurve> colorcurve = new ColorCurve();
colorcurve->set_exposure_adjust(exposure_adjust);
colorcurve->set_brightness_response(brightness_response);
if(srgb)