namespace GL {
ColorCurve::ColorCurve(Resources &resources):
- shprog(resources.get<Program>("_colorcurve.glsl")),
+ shprog(resources.get<Program>("_colorcurve.glsl.shader")),
quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
linear_sampler(resources.get<Sampler>("_linear_clamp.samp")),
nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp"))