quad.draw(renderer);
}
+void ColorCurve::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ shdata.set_debug_name(name+" [UBO]");
+ curve.set_debug_name(name+"/curve.tex1d");
+#else
+ (void)name;
+#endif
+}
+
ColorCurve::Template::Template():
exposure_adjust(0.0f),