#include "mesh.h"
#include "renderer.h"
#include "resources.h"
-#include "shader.h"
#include "texture2d.h"
using namespace std;
{
#ifdef DEBUG
shdata.set_debug_name(name+" [UBO]");
- curve.set_debug_name(name+"/curve.tex1d");
+ curve.set_debug_name(name+"/curve.tex");
#else
(void)name;
#endif
}
-ColorCurve::Template::Template():
- exposure_adjust(0.0f),
- brightness_response(0.4f),
- gamma(1.0f),
- srgb(false)
-{ }
-
ColorCurve *ColorCurve::Template::create(unsigned, unsigned) const
{
RefPtr<ColorCurve> colorcurve = new ColorCurve();