#include "mesh.h"
#include "postprocessor.h"
#include "texture2d.h"
-#include "texturing.h"
#include "program.h"
#include "programdata.h"
#include "rendertarget.h"
const Mesh &quad;
const Sampler &nearest_sampler;
const Sampler &linear_sampler;
- Texturing combine_texturing;
public:
Bloom(Resources &, unsigned, unsigned);