#include "mesh.h"
#include "postprocessor.h"
#include "texture2d.h"
-#include "texturing.h"
#include "program.h"
#include "programdata.h"
#include "rendertarget.h"
Template();
- virtual Bloom *create(Resources &, unsigned, unsigned) const;
+ virtual Bloom *create(unsigned, unsigned) const;
};
private:
const Mesh &quad;
const Sampler &nearest_sampler;
const Sampler &linear_sampler;
- Texturing combine_texturing;
public:
- Bloom(Resources &, unsigned, unsigned);
+ Bloom(unsigned, unsigned);
~Bloom();
/** Sets the σ value of the gaussian blur. Values much larger than 4.0 are
void set_strength(float);
virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+
+ virtual void set_debug_name(const std::string &);
};
} // namespace GL