#include <cmath>
#include <msp/strings/format.h>
-#include "blend.h"
#include "bloom.h"
-#include "misc.h"
+#include "mesh.h"
#include "renderer.h"
#include "resources.h"
+#include "texture2d.h"
using namespace std;
}
-Bloom::Template::Template():
- radius(2.0f),
- strength(0.2f)
-{ }
-
Bloom *Bloom::Template::create(unsigned width, unsigned height) const
{
RefPtr<Bloom> bloom = new Bloom(width/size_divisor, height/size_divisor);