class Program;
/**
-Implements screen-space ambient occlusion.
+Darkens recessed areas of the scene to simulate the occlusion of ambient light.
http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion
*/
const Sampler &nearest_sampler;
public:
- AmbientOcclusion(unsigned, unsigned, float = 1.0f);
+ AmbientOcclusion(unsigned, unsigned);
private:
static const Texture2D &get_or_create_rotate_lookup();