#ifndef MSP_GL_EFFECT_H_
#define MSP_GL_EFFECT_H_
+#include <set>
+#include "renderable.h"
+
namespace Msp {
namespace GL {
-class Effect
+/**
+Effects are used to wrap other renderables and give them additional visual
+properties.
+*/
+class Effect: public Renderable
{
+protected:
+ const Renderable &renderable;
+ std::set<Tag> enabled_passes;
+
+ Effect(const Renderable &);
public:
virtual ~Effect() { }
- virtual void prepare() =0;
- virtual void cleanup() =0;
+ void enable_for_pass(const Tag &);
+ void disable_for_pass(const Tag &);
};
} // namespace GL