void disable_for_pass(const Tag &);
virtual const Matrix *get_matrix() const { return renderable.get_matrix(); }
+ virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return renderable.get_bounding_sphere(); }
virtual void setup_frame(Renderer &r) { renderable.setup_frame(r); }
virtual void finish_frame() { renderable.finish_frame(); }