int drag_y = 0;
public:
- virtual const char *get_class() const { return "draghandle"; }
+ const char *get_class() const override { return "draghandle"; }
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_motion(int, int);
+ void button_press(int, int, unsigned) override;
+ void button_release(int, int, unsigned) override;
+ void pointer_motion(int, int) override;
private:
- virtual void on_reparent();
+ void on_reparent() override;
};
} // namespace GLtk