add(*(lbl = new GLtk::Label("Number")));
lbl->set_geometry(GLtk::Geometry(170, geom.h-95, 70, 20));
- add(*(ent_number = new GLtk::Entry(lexical_cast(zone.get_number()))));
+ add(*(ent_number = new GLtk::Entry(lexical_cast<string>(zone.get_number()))));
ent_number->set_geometry(GLtk::Geometry(240, geom.h-95, 50, 20));
GLtk::Button *btn;