#include <sigc++/bind.h>
+#include <msp/input/keys.h>
#include "designer.h"
#include "tool.h"
using namespace Msp;
-Tool::Tool(Designer &d, Input::Mouse &mouse):
+Tool::Tool(Designer &d, Input::Keyboard &keyboard, Input::Mouse &mouse):
designer(d),
- done(false)
+ shift_held(false),
+ ctrl_held(false),
+ done(false),
+ accepted(false)
{
+ keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::key_press), false));
+ keyboard.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::key_release), false));
mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::button_press), false));
+ mouse.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::button_release), false));
mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::axis_motion), false));
pointer.x = mouse.get_axis_value(0);
signal_status.emit(status);
}
-void Tool::set_done()
+void Tool::set_done(bool a)
{
+ accepted = a;
done = true;
signal_done.emit();
}
+void Tool::key_press(unsigned key)
+{
+ if(key==Input::KEY_ESC)
+ set_done(false);
+ else if(key==Input::KEY_SHIFT_L || key==Input::KEY_SHIFT_R)
+ shift_held = true;
+ else if(key==Input::KEY_CTRL_L || key==Input::KEY_CTRL_R)
+ ctrl_held = true;
+}
+
+void Tool::key_release(unsigned key)
+{
+ if(key==Input::KEY_SHIFT_L || key==Input::KEY_SHIFT_R)
+ shift_held = false;
+ else if(key==Input::KEY_CTRL_L || key==Input::KEY_CTRL_R)
+ ctrl_held = false;
+}
+
+void Tool::button_press(unsigned btn)
+{
+ if(btn==1)
+ {
+ finish();
+ set_done(true);
+ }
+ else if(btn==3)
+ set_done(false);
+}
+
void Tool::axis_motion(unsigned axis, float value, float)
{
if(axis==0)
else if(axis==1)
pointer.y = value;
ground_pointer = designer.map_pointer_to_ground(pointer);
+
+ pointer_motion();
}