R2C2::Terrain &terrain;
Msp::GL::Mesh marker;
R2C2::Terrain::NodeCoordinates highlight_node;
+ unsigned edit_size;
R2C2::Vector marker_position;
+ unsigned marker_orientation;
bool dragging;
float drag_start;
virtual ~TerrainTool();
private:
+ void update_marker();
+
+ virtual void key_press(unsigned);
+ virtual void key_release(unsigned);
virtual void button_press(unsigned);
virtual void button_release(unsigned);
virtual void pointer_motion();