]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/terraintool.cpp
Edit a single terrain node at a time if shift is held
[r2c2.git] / source / designer / terraintool.cpp
index 46076ec03c0679573161853c1485145a2aa4fce5..5dddb8247ead42f667844f07c29e6a2ef9663cb1 100644 (file)
@@ -12,25 +12,13 @@ TerrainTool::TerrainTool(Designer &d, Input::Keyboard &k, Input::Mouse &m, Terra
        Tool(d, k, m),
        terrain(t),
        marker((GL::VERTEX3, GL::COLOR4_UBYTE)),
+       marker_orientation(0),
        dragging(false),
        drag_start(0)
 {
        designer.get_layout_3d().get_scene().add(*this);
 
-       float ts = terrain.get_type().get_tile_size();
-       GL::MeshBuilder bld(marker);
-       bld.begin(GL::TRIANGLE_STRIP);
-       bld.vertex(-ts/2, 0, -ts/4);
-       bld.vertex(ts/2, 0, -ts/4);
-       bld.vertex(-ts/2, 0, ts/4);
-       bld.vertex(ts/2, 0, ts/4);
-       bld.end();
-       bld.begin(GL::TRIANGLE_STRIP);
-       bld.vertex(0, -ts/2, -ts/4);
-       bld.vertex(0, ts/2, -ts/4);
-       bld.vertex(0, -ts/2, ts/4);
-       bld.vertex(0, ts/2, ts/4);
-       bld.end();
+       update_marker();
 }
 
 TerrainTool::~TerrainTool()
@@ -38,6 +26,56 @@ TerrainTool::~TerrainTool()
        designer.get_layout_3d().get_scene().remove(*this);
 }
 
+void TerrainTool::update_marker()
+{
+       marker.clear();
+       GL::MeshBuilder bld(marker);
+
+       float ts = terrain.get_type().get_tile_size();
+       if(shift_held)
+       {
+               bld.begin(GL::TRIANGLE_STRIP);
+               bld.vertex(0, ts/2, ts/4);
+               bld.vertex(0, ts/2, -ts/4);
+               bld.vertex(0, 0, ts/4);
+               bld.vertex(0, 0, -ts/4);
+               bld.vertex(ts/2, 0, ts/4);
+               bld.vertex(ts/2, 0, -ts/4);
+               bld.end();
+       }
+       else
+       {
+               bld.begin(GL::TRIANGLE_STRIP);
+               bld.vertex(-ts/2, 0, ts/4);
+               bld.vertex(-ts/2, 0, -ts/4);
+               bld.vertex((edit_size+0.5)*ts, 0, ts/4);
+               bld.vertex((edit_size+0.5)*ts, 0, -ts/4);
+               bld.end();
+               bld.begin(GL::TRIANGLE_STRIP);
+               bld.vertex(0, -ts/2, ts/4);
+               bld.vertex(0, -ts/2, -ts/4);
+               bld.vertex(0, (edit_size+0.5)*ts, ts/4);
+               bld.vertex(0, (edit_size+0.5)*ts, -ts/4);
+               bld.end();
+       }
+}
+
+void TerrainTool::key_press(unsigned key)
+{
+       bool shift_was_held = shift_held;
+       Tool::key_press(key);
+       if(shift_held!=shift_was_held)
+               update_marker();
+}
+
+void TerrainTool::key_release(unsigned key)
+{
+       bool shift_was_held = shift_held;
+       Tool::key_release(key);
+       if(shift_held!=shift_was_held)
+               update_marker();
+}
+
 void TerrainTool::button_press(unsigned btn)
 {
        if(btn==1)
@@ -64,7 +102,7 @@ void TerrainTool::pointer_motion()
                        float elev = terrain.get_node_elevation(highlight_node);
                        float eg = terrain.get_type().get_elevation_granularity();
                        elev += eg*d;
-                       terrain.set_node_elevation(highlight_node, elev, true);
+                       terrain.set_node_elevation(highlight_node, elev, !shift_held);
                        marker_position = terrain.get_node_position(highlight_node);
 
                        drag_start = pointer.y;
@@ -75,6 +113,7 @@ void TerrainTool::pointer_motion()
                Ray ray = designer.get_view().create_ray(pointer.x, pointer.y);
                highlight_node = terrain.get_closest_node(ray);
                marker_position = terrain.get_node_position(highlight_node);
+               marker_orientation = highlight_node.i^(highlight_node.i>>1);
        }
 }
 
@@ -86,5 +125,6 @@ void TerrainTool::render(GL::Renderer &renderer, const GL::Tag &tag) const
        GL::Renderer::Push push(renderer);
 
        renderer.matrix_stack() *= GL::Matrix::translation(marker_position);
+       renderer.matrix_stack() *= GL::Matrix::rotation(Angle::from_turns(marker_orientation*0.25), 0, 0, 1);
        marker.draw(renderer);
 }