]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/terraintool.cpp
Also check if the clock is stopped
[r2c2.git] / source / designer / terraintool.cpp
index 46076ec03c0679573161853c1485145a2aa4fce5..4e339bc7de9b33abac4dea956ac624c1b5b5bec4 100644 (file)
@@ -12,25 +12,14 @@ TerrainTool::TerrainTool(Designer &d, Input::Keyboard &k, Input::Mouse &m, Terra
        Tool(d, k, m),
        terrain(t),
        marker((GL::VERTEX3, GL::COLOR4_UBYTE)),
+       edit_size(0),
+       marker_orientation(0),
        dragging(false),
        drag_start(0)
 {
        designer.get_layout_3d().get_scene().add(*this);
 
-       float ts = terrain.get_type().get_tile_size();
-       GL::MeshBuilder bld(marker);
-       bld.begin(GL::TRIANGLE_STRIP);
-       bld.vertex(-ts/2, 0, -ts/4);
-       bld.vertex(ts/2, 0, -ts/4);
-       bld.vertex(-ts/2, 0, ts/4);
-       bld.vertex(ts/2, 0, ts/4);
-       bld.end();
-       bld.begin(GL::TRIANGLE_STRIP);
-       bld.vertex(0, -ts/2, -ts/4);
-       bld.vertex(0, ts/2, -ts/4);
-       bld.vertex(0, -ts/2, ts/4);
-       bld.vertex(0, ts/2, ts/4);
-       bld.end();
+       update_marker();
 }
 
 TerrainTool::~TerrainTool()
@@ -38,6 +27,104 @@ TerrainTool::~TerrainTool()
        designer.get_layout_3d().get_scene().remove(*this);
 }
 
+void TerrainTool::update_marker()
+{
+       marker.clear();
+       GL::MeshBuilder bld(marker);
+
+       float ts = terrain.get_type().get_tile_size();
+       bld.matrix() *= GL::Matrix::translation(edit_size/2*-ts, edit_size/2*-ts, 0);
+       if(shift_held)
+       {
+               bld.begin(GL::TRIANGLE_STRIP);
+               if(edit_size==0)
+               {
+                       bld.vertex(0, ts/2, ts/4);
+                       bld.vertex(0, ts/2, -ts/4);
+                       bld.vertex(0, 0, ts/4);
+                       bld.vertex(0, 0, -ts/4);
+                       bld.vertex(ts/2, 0, ts/4);
+                       bld.vertex(ts/2, 0, -ts/4);
+               }
+               else
+               {
+                       bld.vertex(0, 0, ts/4);
+                       bld.vertex(0, 0, -ts/4);
+                       bld.vertex(edit_size*ts, 0, ts/4);
+                       bld.vertex(edit_size*ts, 0, -ts/4);
+                       bld.vertex(edit_size*ts, edit_size*ts, ts/4);
+                       bld.vertex(edit_size*ts, edit_size*ts, -ts/4);
+                       bld.vertex(0, edit_size*ts, ts/4);
+                       bld.vertex(0, edit_size*ts, -ts/4);
+                       bld.element(0);
+                       bld.element(1);
+               }
+               bld.end();
+       }
+       else
+       {
+               bld.begin(GL::TRIANGLE_STRIP);
+               bld.vertex(-ts/2, 0, ts/4);
+               bld.vertex(-ts/2, 0, -ts/4);
+               bld.vertex((edit_size+0.5)*ts, 0, ts/4);
+               bld.vertex((edit_size+0.5)*ts, 0, -ts/4);
+               bld.end();
+               bld.begin(GL::TRIANGLE_STRIP);
+               bld.vertex(0, -ts/2, ts/4);
+               bld.vertex(0, -ts/2, -ts/4);
+               bld.vertex(0, (edit_size+0.5)*ts, ts/4);
+               bld.vertex(0, (edit_size+0.5)*ts, -ts/4);
+               bld.end();
+               if(edit_size>0)
+               {
+                       bld.begin(GL::TRIANGLE_STRIP);
+                       bld.vertex(-ts/2, edit_size*ts, ts/4);
+                       bld.vertex(-ts/2, edit_size*ts, -ts/4);
+                       bld.vertex((edit_size+0.5)*ts, edit_size*ts, ts/4);
+                       bld.vertex((edit_size+0.5)*ts, edit_size*ts, -ts/4);
+                       bld.end();
+                       bld.begin(GL::TRIANGLE_STRIP);
+                       bld.vertex(edit_size*ts, -ts/2, ts/4);
+                       bld.vertex(edit_size*ts, -ts/2, -ts/4);
+                       bld.vertex(edit_size*ts, (edit_size+0.5)*ts, ts/4);
+                       bld.vertex(edit_size*ts, (edit_size+0.5)*ts, -ts/4);
+                       bld.end();
+               }
+       }
+}
+
+void TerrainTool::key_press(unsigned key)
+{
+       if(key==Input::KEY_PLUS)
+       {
+               ++edit_size;
+               update_marker();
+       }
+       else if(key==Input::KEY_MINUS)
+       {
+               if(edit_size>0)
+               {
+                       --edit_size;
+                       update_marker();
+               }
+       }
+       else
+       {
+               bool shift_was_held = shift_held;
+               Tool::key_press(key);
+               if(shift_held!=shift_was_held)
+                       update_marker();
+       }
+}
+
+void TerrainTool::key_release(unsigned key)
+{
+       bool shift_was_held = shift_held;
+       Tool::key_release(key);
+       if(shift_held!=shift_was_held)
+               update_marker();
+}
+
 void TerrainTool::button_press(unsigned btn)
 {
        if(btn==1)
@@ -64,9 +151,30 @@ void TerrainTool::pointer_motion()
                        float elev = terrain.get_node_elevation(highlight_node);
                        float eg = terrain.get_type().get_elevation_granularity();
                        elev += eg*d;
-                       terrain.set_node_elevation(highlight_node, elev, true);
-                       marker_position = terrain.get_node_position(highlight_node);
+                       if(edit_size==0)
+                               terrain.set_node_elevation(highlight_node, elev, !shift_held);
+                       else
+                       {
+                               unsigned bx = highlight_node.x-edit_size/2;
+                               unsigned by = highlight_node.y-edit_size/2;
+                               if(edit_size%2==0)
+                               {
+                                       bx += highlight_node.i%2;
+                                       by += highlight_node.i/2;
+                               }
 
+                               // TODO make it possible to adjust the area without flattening it
+                               for(unsigned y=0; y<edit_size; ++y)
+                                       for(unsigned x=0; x<edit_size; ++x)
+                                               for(unsigned i=0; i<4; ++i)
+                                               {
+                                                       Terrain::NodeCoordinates c(bx+x, by+y, i);
+                                                       if(c.x<terrain.get_width() && c.y<terrain.get_height())
+                                                               terrain.set_node_elevation(c, elev, !shift_held);
+                                               }
+                       }
+
+                       marker_position = terrain.get_node_position(highlight_node);
                        drag_start = pointer.y;
                }
        }
@@ -75,6 +183,7 @@ void TerrainTool::pointer_motion()
                Ray ray = designer.get_view().create_ray(pointer.x, pointer.y);
                highlight_node = terrain.get_closest_node(ray);
                marker_position = terrain.get_node_position(highlight_node);
+               marker_orientation = highlight_node.i^(highlight_node.i>>1);
        }
 }
 
@@ -86,5 +195,6 @@ void TerrainTool::render(GL::Renderer &renderer, const GL::Tag &tag) const
        GL::Renderer::Push push(renderer);
 
        renderer.matrix_stack() *= GL::Matrix::translation(marker_position);
+       renderer.matrix_stack() *= GL::Matrix::rotation(Angle::from_turns(marker_orientation*0.25), 0, 0, 1);
        marker.draw(renderer);
 }