#include <msp/gltk/entry.h>
#include "libr2c2/beamgate.h"
#include "libr2c2/signal.h"
+#include "libr2c2/terrain.h"
#include "libr2c2/track.h"
class Selection;
virtual void apply();
};
+ class TerrainProperties: public Properties
+ {
+ private:
+ R2C2::Terrain &terrain;
+ Msp::GLtk::Entry *ent_width;
+ Msp::GLtk::Entry *ent_height;
+
+ public:
+ TerrainProperties(ObjectProperties &, R2C2::Terrain &);
+
+ virtual void apply();
+ };
+
Properties *properties;
Msp::GLtk::Widget *prev_widget;