]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/measure.h
Separate train routing logic to a class derived from TrainAI
[r2c2.git] / source / designer / measure.h
index 61a5a754c7b19af8fea92927400b32fa06006834..84b1c832ea21a646052b05c432e07cdeb0c3da5f 100644 (file)
@@ -2,10 +2,11 @@
 #define MEASURE_H_
 
 #include <sigc++/sigc++.h>
+#include <msp/gl/renderable.h>
 
 class Designer;
 
-class Measure
+class Measure: public Msp::GL::Renderable
 {
 private:
        enum State
@@ -15,29 +16,33 @@ private:
                ACTIVE
        };
 
+public:
+       sigc::signal<void> signal_done;
+       sigc::signal<void> signal_changed;
+
+private:
        Designer &designer;
-       Marklin::Point pointer;
-       Marklin::Point spoint;
+       R2C2::Vector pointer;
+       R2C2::Vector spoint;
        float sdir;
        float par_dist;
        float perp_dist;
        float adiff;
        State state;
+       Msp::GL::Mesh mesh;
 
 public:
-       sigc::signal<void> signal_done;
-       sigc::signal<void> signal_changed;
-
        Measure(Designer &);
-       float get_parallel_distance() const      { return par_dist; }
+       float get_parallel_distance() const { return par_dist; }
        float get_perpendicular_distance() const { return perp_dist; }
-       float get_angle_difference() const       { return adiff; }
+       float get_angle_difference() const { return adiff; }
        void start();
-       void button_press(int, int, float, float, unsigned);
-       void pointer_motion(int, int, float, float);
-       void render();
+       void button_press(float, float, unsigned);
+       void pointer_motion(float, float);
+       virtual void render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;
 private:
-       void snap_to_tracks(Marklin::Point &, float &);
+       void update_mesh();
+       void snap_to_tracks(R2C2::Vector &, float &);
 };
 
 #endif