Msp::GL::Mesh mesh;
public:
- Measure(Designer &, Msp::Input::Mouse &, const std::set<R2C2::Object *> &);
+ Measure(Designer &, Msp::Input::Keyboard &, Msp::Input::Mouse &);
virtual ~Measure();
float get_parallel_distance() const { return par_dist; }
const R2C2::Angle &get_angle_difference() const { return adiff; }
private:
+ void back();
+ virtual void key_press(unsigned);
virtual void button_press(unsigned);
virtual void pointer_motion();