#include <sigc++/sigc++.h>
#include <msp/gl/renderable.h>
#include "libr2c2/geometry.h"
+#include "tool.h"
class Designer;
-class Measure: public Msp::GL::Renderable
+class Measure: public Tool, public Msp::GL::Renderable
{
private:
- enum State
- {
- NONE,
- STARTING,
- ACTIVE
- };
-
-public:
- sigc::signal<void> signal_done;
- sigc::signal<void> signal_changed;
-
-private:
- Designer &designer;
- R2C2::Vector pointer;
- R2C2::Snap ssnap;
+ R2C2::Snap start;
+ bool start_pinned;
float par_dist;
float perp_dist;
R2C2::Angle adiff;
- State state;
Msp::GL::Mesh mesh;
public:
- Measure(Designer &);
+ Measure(Designer &, Msp::Input::Keyboard &, Msp::Input::Mouse &);
+ virtual ~Measure();
+
float get_parallel_distance() const { return par_dist; }
float get_perpendicular_distance() const { return perp_dist; }
const R2C2::Angle &get_angle_difference() const { return adiff; }
- void start();
- void button_press(float, float, unsigned);
- void pointer_motion(float, float);
+
+private:
+ void back();
+ virtual void key_press(unsigned);
+ virtual void button_press(unsigned);
+ virtual void pointer_motion();
+
+public:
virtual void render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;
private:
void update_mesh();