private:
Designer &designer;
R2C2::Vector pointer;
- R2C2::Vector spoint;
- float sdir;
+ R2C2::Snap ssnap;
float par_dist;
float perp_dist;
float adiff;
virtual void render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;
private:
void update_mesh();
- void snap_to_tracks(R2C2::Vector &, float &);
+ void snap_to_tracks(R2C2::Snap &);
};
#endif