]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/measure.cpp
Clear the critical flag one track earlier
[r2c2.git] / source / designer / measure.cpp
index c7fead1af705a4c60a8230b5e04750d8fd21cd5c..937856c55bcce61a5baaae44c21d33907d3a9947 100644 (file)
@@ -1,6 +1,8 @@
 #include <cmath>
 #include <msp/gl/meshbuilder.h>
 #include <msp/gl/renderer.h>
+#include <msp/input/keys.h>
+#include <msp/strings/format.h>
 #include "designer.h"
 #include "3d/layout.h"
 #include "measure.h"
@@ -9,78 +11,81 @@ using namespace std;
 using namespace R2C2;
 using namespace Msp;
 
-Measure::Measure(Designer &d):
-       designer(d),
-       state(NONE),
+Measure::Measure(Designer &d, Input::Keyboard &k, Input::Mouse &m):
+       Tool(d, k, m),
+       start_pinned(false),
        mesh((GL::COLOR4_UBYTE, GL::VERTEX3))
-{ }
-
-void Measure::start()
 {
-       state = STARTING;
        update_mesh();
+
+       designer.get_layout_3d().get_scene().add(*this);
+}
+
+Measure::~Measure()
+{
+       designer.get_layout_3d().get_scene().remove(*this);
 }
 
-void Measure::button_press(float gx, float gy, unsigned btn)
+void Measure::back()
 {
-       if(!state)
-               return;
+       if(start_pinned)
+       {
+               start_pinned = false;
+               update_mesh();
+       }
+       else
+               set_done(true);
+}
 
+void Measure::key_press(unsigned key)
+{
+       if(key==Input::KEY_ESC)
+               back();
+       else
+               Tool::key_press(key);
+}
+
+void Measure::button_press(unsigned btn)
+{
        if(btn==1)
        {
-               ssnap.position = Vector(gx, gy, 0);
-               ssnap.rotation = Angle::zero();
-               snap_to_tracks(ssnap);
+               start.position = ground_pointer;
+               start.rotation = Angle::zero();
+               snap_to_tracks(start);
 
-               state = ACTIVE;
+               start_pinned = true;
        }
        else if(btn==3)
-       {
-               if(state==ACTIVE)
-               {
-                       state = STARTING;
-                       update_mesh();
-               }
-               else
-               {
-                       state = NONE;
-                       signal_done.emit();
-               }
-       }
+               back();
 }
 
-void Measure::pointer_motion(float gx, float gy)
+void Measure::pointer_motion()
 {
-       if(!state)
-               return;
-
-       Snap sn = ssnap;
-       sn.position = Vector(gx, gy, 0);
+       Snap sn = start;
+       sn.position = ground_pointer;
        snap_to_tracks(sn);
-       pointer = sn.position;
+       ground_pointer = sn.position;
 
-       if(state!=STARTING)
+       if(start_pinned)
        {
-               Vector delta = rotated_vector(pointer-ssnap.position, -ssnap.rotation);
+               Vector delta = rotated_vector(ground_pointer-start.position, -start.rotation);
 
                par_dist = delta.x;
                perp_dist = delta.y;
 
-               adiff = wrap_balanced(sn.rotation-ssnap.rotation+Angle::half_turn());
+               adiff = wrap_balanced(sn.rotation-start.rotation+Angle::half_turn());
 
                update_mesh();
 
-               signal_changed.emit();
+               string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", par_dist*1000, perp_dist*1000, delta.norm()*1000, adiff.degrees());
+               signal_status.emit(info);
        }
 }
 
 void Measure::render(GL::Renderer &renderer, const GL::Tag &) const
 {
-       if(state==NONE)
-               return;
-
        GL::Renderer::Push push(renderer);
-       const Vector &pos = (state==ACTIVE ? ssnap.position : pointer);
+       const Vector &pos = (start_pinned ? start.position : ground_pointer);
        renderer.matrix_stack() *= GL::Matrix::translation(pos);
 
        mesh.draw(renderer);
@@ -101,17 +106,17 @@ void Measure::update_mesh()
        }
        bld.end();
 
-       if(state==ACTIVE)
+       if(start_pinned)
        {
-               float c = cos(ssnap.rotation);
-               float s = sin(ssnap.rotation);
+               float c = cos(start.rotation);
+               float s = sin(start.rotation);
                bld.begin(GL::QUAD_STRIP);
                bld.vertex(0, 0, 0);
                bld.vertex(0, 0, 0.01);
                bld.vertex(c*par_dist, s*par_dist, 0);
                bld.vertex(c*par_dist, s*par_dist, 0.01);
-               bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0);
-               bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0.01);
+               bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0);
+               bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0.01);
                bld.vertex(0, 0, 0);
                bld.vertex(0, 0, 0.01);
                bld.end();
@@ -120,7 +125,7 @@ void Measure::update_mesh()
 
 void Measure::snap_to_tracks(Snap &sn)
 {
-       const set<Track *> &ltracks = designer.get_layout().get_tracks();
+       const set<Track *> &ltracks = designer.get_layout().get_all<Track>();
        for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
                if((*i)->snap(sn, 0.01, SNAP_NODE))
                        return;