]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/measure.cpp
Store zone blocks in order and use add_tracks to load them
[r2c2.git] / source / designer / measure.cpp
index e5e5abb542c3a434a96795df13e8c7f6e1571c01..937856c55bcce61a5baaae44c21d33907d3a9947 100644 (file)
@@ -1,12 +1,8 @@
-/* $Id$
-
-This file is part of R²C²
-Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
 #include <cmath>
-#include <GL/gl.h>
+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/renderer.h>
+#include <msp/input/keys.h>
+#include <msp/strings/format.h>
 #include "designer.h"
 #include "3d/layout.h"
 #include "measure.h"
@@ -15,114 +11,122 @@ using namespace std;
 using namespace R2C2;
 using namespace Msp;
 
-Measure::Measure(Designer &d):
-       designer(d),
-       state(NONE)
-{ }
+Measure::Measure(Designer &d, Input::Keyboard &k, Input::Mouse &m):
+       Tool(d, k, m),
+       start_pinned(false),
+       mesh((GL::COLOR4_UBYTE, GL::VERTEX3))
+{
+       update_mesh();
+
+       designer.get_layout_3d().get_scene().add(*this);
+}
 
-void Measure::start()
+Measure::~Measure()
 {
-       state = STARTING;
+       designer.get_layout_3d().get_scene().remove(*this);
 }
 
-void Measure::snap_to_tracks(Vector &pt, float &dir)
+void Measure::back()
 {
-       const set<Track *> &ltracks = designer.get_layout().get_tracks();
-       for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
-               if((*i)->snap(pt, dir))
-                       return;
+       if(start_pinned)
+       {
+               start_pinned = false;
+               update_mesh();
+       }
+       else
+               set_done(true);
 }
 
-void Measure::button_press(int, int, float gx, float gy, unsigned btn)
+void Measure::key_press(unsigned key)
 {
-       if(!state)
-               return;
+       if(key==Input::KEY_ESC)
+               back();
+       else
+               Tool::key_press(key);
+}
 
+void Measure::button_press(unsigned btn)
+{
        if(btn==1)
        {
-               spoint = Vector(gx, gy, 0);
-               sdir = 0;
-               snap_to_tracks(spoint, sdir);
+               start.position = ground_pointer;
+               start.rotation = Angle::zero();
+               snap_to_tracks(start);
 
-               state = ACTIVE;
+               start_pinned = true;
        }
        else if(btn==3)
-       {
-               if(state==ACTIVE)
-                       state = STARTING;
-               else
-               {
-                       state = NONE;
-                       signal_done.emit();
-               }
-       }
+               back();
 }
 
-void Measure::pointer_motion(int, int, float gx, float gy)
+void Measure::pointer_motion()
 {
-       if(!state)
-               return;
-
-       pointer = Vector(gx, gy, 0);
-       float dir = sdir;
-       snap_to_tracks(pointer, dir);
+       Snap sn = start;
+       sn.position = ground_pointer;
+       snap_to_tracks(sn);
+       ground_pointer = sn.position;
 
-       if(state!=STARTING)
+       if(start_pinned)
        {
-               Vector delta(pointer.x-spoint.x, pointer.y-spoint.y, 0);
-               float c = cos(sdir);
-               float s = sin(sdir);
+               Vector delta = rotated_vector(ground_pointer-start.position, -start.rotation);
+
+               par_dist = delta.x;
+               perp_dist = delta.y;
 
-               par_dist = delta.x*c+delta.y*s;
-               perp_dist = delta.x*s-delta.y*c;
+               adiff = wrap_balanced(sn.rotation-start.rotation+Angle::half_turn());
 
-               adiff = dir-sdir+M_PI;
-               while(adiff<-M_PI)
-                       adiff += M_PI*2;
-               while(adiff>M_PI)
-                       adiff -= M_PI*2;
+               update_mesh();
 
-               signal_changed.emit();
+               string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", par_dist*1000, perp_dist*1000, delta.norm()*1000, adiff.degrees());
+               signal_status.emit(info);
        }
 }
 
-void Measure::render()
+void Measure::render(GL::Renderer &renderer, const GL::Tag &) const
 {
-       glPushMatrix();
-       if(state==ACTIVE)
-               glTranslatef(spoint.x, spoint.y, spoint.z);
-       else if(state==STARTING)
-               glTranslatef(pointer.x, pointer.y, pointer.z);
-
-       glDisable(GL_CULL_FACE);
-       glColor4f(1, 1, 1, 1);
-       glBegin(GL_QUAD_STRIP);
+       GL::Renderer::Push push(renderer);
+       const Vector &pos = (start_pinned ? start.position : ground_pointer);
+       renderer.matrix_stack() *= GL::Matrix::translation(pos);
+
+       mesh.draw(renderer);
+}
+
+void Measure::update_mesh()
+{
+       mesh.clear();
+       GL::MeshBuilder bld(mesh);
+       bld.color(1.0f, 1.0f, 1.0f, 1.0f);
+       bld.begin(GL::QUAD_STRIP);
        for(unsigned i=0; i<=16; ++i)
        {
                float x = cos(i*M_PI/8)*0.005;
                float y = sin(i*M_PI/8)*0.005;
-               glVertex3f(x, y, 0);
-               glVertex3f(x, y, 0.01);
+               bld.vertex(x, y, 0);
+               bld.vertex(x, y, 0.01);
        }
-       glEnd();
+       bld.end();
 
-       if(state==ACTIVE)
+       if(start_pinned)
        {
-               float c = cos(sdir);
-               float s = sin(sdir);
-               glBegin(GL_QUAD_STRIP);
-               glVertex3f(0, 0, 0);
-               glVertex3f(0, 0, 0.01);
-               glVertex3f(c*par_dist, s*par_dist, 0);
-               glVertex3f(c*par_dist, s*par_dist, 0.01);
-               glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0);
-               glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0.01);
-               /*glVertex3f(s*perp_dist, -c*perp_dist, 0);
-               glVertex3f(s*perp_dist, -c*perp_dist, 0.01);*/
-               glVertex3f(0, 0, 0);
-               glVertex3f(0, 0, 0.01);
-               glEnd();
+               float c = cos(start.rotation);
+               float s = sin(start.rotation);
+               bld.begin(GL::QUAD_STRIP);
+               bld.vertex(0, 0, 0);
+               bld.vertex(0, 0, 0.01);
+               bld.vertex(c*par_dist, s*par_dist, 0);
+               bld.vertex(c*par_dist, s*par_dist, 0.01);
+               bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0);
+               bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0.01);
+               bld.vertex(0, 0, 0);
+               bld.vertex(0, 0, 0.01);
+               bld.end();
        }
+}
 
-       glPopMatrix();
+void Measure::snap_to_tracks(Snap &sn)
+{
+       const set<Track *> &ltracks = designer.get_layout().get_all<Track>();
+       for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+               if((*i)->snap(sn, 0.01, SNAP_NODE))
+                       return;
 }