]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/measure.cpp
Split the Manipulator class into several Tools
[r2c2.git] / source / designer / measure.cpp
index f0d64e2f4d893b91da0a9bd7af60b65dc8e0ebdf..5c2d84938a1c19c3c3a50156f4ed3547eb9d190b 100644 (file)
@@ -1,6 +1,7 @@
 #include <cmath>
 #include <msp/gl/meshbuilder.h>
 #include <msp/gl/renderer.h>
+#include <msp/strings/format.h>
 #include "designer.h"
 #include "3d/layout.h"
 #include "measure.h"
@@ -9,78 +10,75 @@ using namespace std;
 using namespace R2C2;
 using namespace Msp;
 
-Measure::Measure(Designer &d):
-       designer(d),
-       state(NONE),
+Measure::Measure(Designer &d, Input::Mouse &m, const set<Object *> &):
+       Tool(d, m),
+       start_pinned(false),
        mesh((GL::COLOR4_UBYTE, GL::VERTEX3))
-{ }
-
-void Measure::start()
 {
-       state = STARTING;
        update_mesh();
+
+       designer.get_layout_3d().get_scene().add(*this);
 }
 
-void Measure::button_press(float gx, float gy, unsigned btn)
+Measure::~Measure()
 {
-       if(!state)
-               return;
+       designer.get_layout_3d().get_scene().remove(*this);
+}
 
+void Measure::button_press(unsigned btn)
+{
        if(btn==1)
        {
-               ssnap.position = Vector(gx, gy, 0);
-               ssnap.rotation = Angle::zero();
-               snap_to_tracks(ssnap);
+               start.position = ground_pointer;
+               start.rotation = Angle::zero();
+               snap_to_tracks(start);
 
-               state = ACTIVE;
+               start_pinned = true;
        }
        else if(btn==3)
        {
-               if(state==ACTIVE)
+               if(start_pinned)
                {
-                       state = STARTING;
+                       start_pinned = false;
                        update_mesh();
                }
                else
                {
-                       state = NONE;
+                       done = true;
                        signal_done.emit();
                }
        }
 }
 
-void Measure::pointer_motion(float gx, float gy)
+void Measure::axis_motion(unsigned axis, float x, float y)
 {
-       if(!state)
-               return;
+       Tool::axis_motion(axis, x, y);
 
-       Snap sn = ssnap;
-       sn.position = Vector(gx, gy, 0);
+       Snap sn = start;
+       sn.position = ground_pointer;
        snap_to_tracks(sn);
-       pointer = sn.position;
+       ground_pointer = sn.position;
 
-       if(state!=STARTING)
+       if(start_pinned)
        {
-               Vector delta = rotated_vector(pointer-ssnap.position, -ssnap.rotation);
+               Vector delta = rotated_vector(ground_pointer-start.position, -start.rotation);
 
                par_dist = delta.x;
                perp_dist = delta.y;
 
-               adiff = wrap_balanced(sn.rotation-ssnap.rotation+Angle::half_turn());
+               adiff = wrap_balanced(sn.rotation-start.rotation+Angle::half_turn());
 
                update_mesh();
 
-               signal_changed.emit();
+               string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", par_dist*1000, perp_dist*1000, delta.norm()*1000, adiff.degrees());
+               signal_status.emit(info);
        }
 }
 
 void Measure::render(GL::Renderer &renderer, const GL::Tag &) const
 {
-       if(state==NONE)
-               return;
-
        GL::Renderer::Push push(renderer);
-       const Vector &pos = (state==ACTIVE ? ssnap.position : pointer);
+       const Vector &pos = (start_pinned ? start.position : ground_pointer);
        renderer.matrix_stack() *= GL::Matrix::translation(pos);
 
        mesh.draw(renderer);
@@ -101,17 +99,17 @@ void Measure::update_mesh()
        }
        bld.end();
 
-       if(state==ACTIVE)
+       if(start_pinned)
        {
-               float c = cos(ssnap.rotation);
-               float s = sin(ssnap.rotation);
+               float c = cos(start.rotation);
+               float s = sin(start.rotation);
                bld.begin(GL::QUAD_STRIP);
                bld.vertex(0, 0, 0);
                bld.vertex(0, 0, 0.01);
                bld.vertex(c*par_dist, s*par_dist, 0);
                bld.vertex(c*par_dist, s*par_dist, 0.01);
-               bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0);
-               bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0.01);
+               bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0);
+               bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0.01);
                bld.vertex(0, 0, 0);
                bld.vertex(0, 0, 0.01);
                bld.end();