#define MANIPULATOR_H_
#include <sigc++/sigc++.h>
+#include "libr2c2/geometry.h"
class Designer;
class Selection;
EXTEND
};
- struct MTrack
+ struct MObject
{
- R2C2::Track *track;
+ R2C2::Object *object;
R2C2::Vector pos;
- float rot;
+ R2C2::Angle rot;
- MTrack(R2C2::Track *);
+ MObject(R2C2::Object *);
};
struct TrackOrder
private:
Designer &designer;
- Msp::Graphics::EventSource &event_source;
+ Msp::Input::Mouse &mouse;
Selection &selection;
- std::vector<MTrack> tracks;
+ std::vector<MObject> objects;
R2C2::Vector center;
+ R2C2::Vector pointer;
R2C2::Vector gpointer;
- int pointer_y;
Mode mode;
R2C2::Vector move_origin;
- float angle;
- float rot_origin;
- int elev_origin;
- std::set<R2C2::Track *> neighbors;
+ R2C2::Angle angle;
+ R2C2::Angle rot_origin;
+ float elev_origin;
+ std::set<R2C2::Object *> neighbors;
std::vector<R2C2::Track *> extend_tracks;
public:
- Manipulator(Designer &, Msp::Graphics::EventSource &, Selection &);
+ Manipulator(Designer &, Msp::Input::Mouse &, Selection &);
void start_move();
void start_rotate();
void connect();
void cancel();
private:
- void button_press(int, int, unsigned, unsigned);
- void pointer_motion(int, int);
+ void button_press(unsigned);
+ void axis_motion(unsigned, float, float);
void selection_changed();
- void update_tracks();
+ void update_objects();
void update_neighbors();
void set_slope(TrackOrder &, float, float);
- std::vector<R2C2::Track *> create_straight(const R2C2::Vector &, float, float, float);
+ std::vector<R2C2::Track *> create_straight(const R2C2::Vector &, const R2C2::Angle &, float, float);
};
#endif