]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/manipulator.cpp
Don't crash if a train has no router
[r2c2.git] / source / designer / manipulator.cpp
index 1f21430737c6c2f7d9dcda85869c02cddd1847da..77269228b88567f92dc9575dd1a49ce7c955f98a 100644 (file)
-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
 #include <algorithm>
 #include <cmath>
-#include <GL/gl.h>
-#include "3d/layout.h"
-#include "libmarklin/tracktype.h"
+#include <msp/strings/format.h>
+#include "libr2c2/tracktype.h"
 #include "designer.h"
 #include "manipulator.h"
 #include "selection.h"
 
 using namespace std;
-using namespace Marklin;
+using namespace R2C2;
 using namespace Msp;
 
-#include <iostream>
-
-Manipulator::Manipulator(Designer &d):
-       designer(d),
-       selection(0),
-       wrap_rot(0),
-       mode(NONE),
-       angle(0)
-{ }
-
-void Manipulator::set_selection(Selection *s)
-{
-       selection_changed_conn.disconnect();
-
-       selection = s;
-       if(selection)
-               selection_changed_conn = selection->signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
-
-       selection_changed();
-}
-
-void Manipulator::start_move()
-{
-       if(mode)
-               cancel();
-
-       move_origin = gpointer;
-
-       mode = MOVE;
-}
-
-void Manipulator::start_rotate()
-{
-       if(mode)
-               cancel();
-
-       rot_origin = atan2(gpointer.y-center.y, gpointer.x-center.x);
-
-       mode = ROTATE;
-}
-
-void Manipulator::start_elevate()
-{
-       if(mode)
-               cancel();
-
-       elev_origin = pointer_y;
-
-       mode = ELEVATE;
-}
-
-void Manipulator::duplicate()
-{
-       if(mode)
-               cancel();
-
-       list<Track *> new_tracks;
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Track *track = i->track->copy();
-               designer.get_layout()->add_track(*track);
-               new_tracks.push_back(track);
-       }
-
-       selection->clear();
-       for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
-       {
-               selection->add_track(*i);
-               for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
-                       if(j!=i)
-                               (*i)->snap_to(**j, true);
-       }
-}
-
-void Manipulator::flatten()
-{
-       if(mode)
-               cancel();
-
-       if(tracks.empty()) return;
-
-       float z = 0;
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               z += i->track->get_position().z+i->track->get_slope()/2;
-       z /= tracks.size();
-
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Point p = i->track->get_position();
-               i->track->set_position(Point(p.x, p.y, z));
-               i->track->set_slope(0);
-       }
-
-       for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
-               (*i)->check_slope();
-
-       update_wrap();
-}
-
-void Manipulator::even_slope(bool smooth)
+Manipulator::Manipulator(Designer &d, Input::Keyboard &k, Input::Mouse &m, const set<Object *> &objs):
+       Tool(d, k, m)
 {
-       if(mode)
-               cancel();
-
-       if(neighbors.size()!=2)
-               return;
-
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(i->track->get_type().get_endpoints().size()!=2)
-                       return;
-
-       list<Track *> tracks2;
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               tracks2.push_back(i->track);
-
-       float total_len = 0;
-
-       list<TrackOrder> order;
-       Track *cur = *neighbors.begin();
-       while(tracks2.size())
+       set<Object *> pending = objs;
+       while(!pending.empty())
        {
-               bool rev = false;
-               for(list<Track *>::iterator i=tracks2.begin(); i!=tracks2.end(); ++i)
+               for(set<Object *>::iterator i=pending.begin(); i!=pending.end(); )
                {
-                       const vector<Track *> &links = (*i)->get_links();
-                       if(links[0]==cur)
+                       if((*i)->get_parent() && pending.count((*i)->get_parent()))
+                               ++i;
+                       else
                        {
-                               cur = *i;
-                               tracks2.erase(i);
-                               break;
-                       }
-                       else if(links[1]==cur)
-                       {
-                               cur = *i;
-                               rev = true;
-                               tracks2.erase(i);
-                               break;
+                               objects.push_back(*i);
+                               pending.erase(i++);
                        }
                }
-               order.push_back(TrackOrder(cur, rev));
-               total_len += cur->get_type().get_total_length();
        }
 
-       set<Track *>::iterator nb = neighbors.begin();
-       int epi = (*nb)->get_endpoint_by_link(*order.front().track);
-       float start_z = (*nb)->get_endpoint_position(epi).z;
-       ++nb;
-       epi = (*nb)->get_endpoint_by_link(*order.back().track);
-       float end_z = (*nb)->get_endpoint_position(epi).z;
+       Geometry::BoundingBox<float, 3> bbox;
+       for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
+               bbox = bbox|i->object->get_bounding_box();
 
-       if(smooth)
-       {
-               float dir = (end_z>start_z)?1:-1;
-               float cur_slope = 0;
-               while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2)
-               {
-                       cur_slope += 0.025;
-
-                       float dz = order.front().track->get_type().get_total_length()*dir*cur_slope;
-                       set_slope(order.front(), start_z, dz);
-                       start_z += dz;
-                       total_len -= order.front().track->get_type().get_total_length();
-                       order.erase(order.begin());
+       const Vector &minp = bbox.get_minimum_point();
+       const Vector &maxp = bbox.get_maximum_point();
 
-                       dz = order.back().track->get_type().get_total_length()*dir*cur_slope;
-                       set_slope(order.back(), end_z-dz, dz);
-                       end_z -= dz;
-                       total_len -= order.back().track->get_type().get_total_length();
-                       order.erase(--order.end());
-               }
-       }
-
-       float cur_z = start_z;
-       for(list<TrackOrder>::iterator i=order.begin(); i!=order.end(); ++i)
-       {
-               float dz = i->track->get_type().get_total_length()*(end_z-start_z)/total_len;
-               set_slope(*i, cur_z, dz);
-               cur_z += dz;
-       }
-
-       for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
-               (*i)->check_slope();
-
-       update_wrap();
-}
-
-void Manipulator::cancel()
-{
-       if(!mode)
-               return;
-       mode = NONE;
-
-       wrap_pos = center;
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+       center = (minp+maxp)/2.0f;
+       center.z = minp.z;
+       for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
        {
-               i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
-               i->track->set_rotation(i->rot);
+               i->original_position = i->object->get_position()-center;
+               i->original_rotation = i->object->get_rotation();
        }
-
-       for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
-               (*i)->check_slope();
-
-       angle = 0;
-       wrap_rot = 0;
-
-       signal_done.emit(false);
 }
 
-void Manipulator::button_press(int, int, float, float, unsigned btn)
+Manipulator::~Manipulator()
 {
-       if(btn==3)
-               cancel();
-       else if(mode)
+       if(!accepted)
        {
-               mode = NONE;
-               update_wrap();
-               angle = 0;
-
-               for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
-                       for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
-                               j->track->break_link(**i);
-
-               const set<Track *> &ltracks = designer.get_layout()->get_tracks();
-               for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+               for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
                {
-                       bool ok = true;
-                       for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
-                               ok = (j->track!=*i);
-                       if(!ok) continue;
-
-                       for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
-                               j->track->snap_to(**i, true);
+                       i->object->set_position(center+i->original_position);
+                       i->object->set_rotation(i->original_rotation);
                }
-
-               for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-                       i->rot = i->track->get_rotation();
-
-               update_neighbors();
-
-               signal_done.emit(true);
        }
 }
 
-void Manipulator::pointer_motion(int, int y, float gx, float gy)
+void Manipulator::finish()
 {
-       pointer_y = y;
-       gpointer = Point(gx, gy, 0);
-
-       if(mode==MOVE)
+       set<Object *> object_set;
+       for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
+               object_set.insert(i->object);
+       for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
        {
-               Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
-
-               wrap_pos = Point(center.x+delta.x, center.y+delta.y, center.z);
-               for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               {
-                       i->track->set_position(Point(wrap_pos.x+i->pos.x, wrap_pos.y+i->pos.y, wrap_pos.z+i->pos.z));
-                       i->track->set_rotation(i->rot);
-               }
-
-               const set<Track *> &ltracks = designer.get_layout()->get_tracks();
-               MTrack *snapped = 0;
-               for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
-               {
-                       bool ok = true;
-                       for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
-                               ok = (j->track!=*i);
-                       if(!ok) continue;
-
-                       for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
-                               if(j->track->snap_to(**i, false))
-                                       snapped = &*j;
-               }
-
-               if(snapped)
-               {
-                       float da = snapped->track->get_rotation()-snapped->rot;
-                       float c = cos(da);
-                       float s = sin(da);
-                       const Point &sp = snapped->track->get_position();
-                       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-                       {
-                               if(&*i==snapped)
-                                       continue;
-
-                               Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
-                               i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z));
-                               i->track->set_rotation(i->rot+da);
-                       }
-               }
+               unsigned nls = i->object->get_n_link_slots();
+               for(unsigned j=0; j<nls; ++j)
+                       if(Object *link = i->object->get_link(j))
+                               if(!object_set.count(link))
+                                       i->object->break_link(j);
        }
-       else if(mode==ROTATE)
-       {
-               float a = atan2(gpointer.y-center.y, gpointer.x-center.x);
-               angle += a-rot_origin;
-               rot_origin = a;
 
-               wrap_rot = angle;
-               for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               {
-                       float c = cos(angle);
-                       float s = sin(angle);
-                       i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z*i->pos.z));
-                       i->track->set_rotation(angle+i->rot);
-               }
-       }
-       else if(mode==ELEVATE)
+       const set<Track *> &ltracks = designer.get_layout().get_all<Track>();
+       for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
        {
-               float dz = (y-elev_origin)/1000.;
-
-               ostringstream ss;
-               ss.precision(3);
-               ss<<"Elevation: "<<dz*1000<<"mm ("<<(center.z+dz)*1000<<"mm)";
-               signal_status.emit(ss.str());
+               bool ok = true;
+               for(vector<MObject>::iterator j=objects.begin(); (j!=objects.end() && ok); ++j)
+                       ok = (j->object!=*i);
+               if(!ok) continue;
 
-               wrap_pos.z = center.z+dz;
-               for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-                       i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
-
-               for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
-                       (*i)->check_slope();
-       }
-}
-
-void Manipulator::render()
-{
-       glPushMatrix();
-       glTranslatef(wrap_pos.x, wrap_pos.y, wrap_pos.z);
-       glRotatef(wrap_rot*180/M_PI, 0, 0, 1);
-
-       glLineWidth(2);
-       glColor4f(0, 1, 0, 0.5);
-       for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
-       {
-               glPushMatrix();
-               glTranslatef(i->pos.x, i->pos.y, i->pos.z);
-               glRotatef(i->rot*180/M_PI, 0, 0, 1);
-
-               glBegin(GL_LINE_LOOP);
-               glVertex2f(-i->width/2, -i->height/2);
-               glVertex2f(i->width/2, -i->height/2);
-               glVertex2f(i->width/2, i->height/2);
-               glVertex2f(-i->width/2, i->height/2);
-               glEnd();
-
-               glPopMatrix();
+               for(vector<MObject>::iterator j=objects.begin(); j!=objects.end(); ++j)
+                       j->object->link_to(**i);
        }
-
-       glPopMatrix();
-}
-
-/*** private ***/
-
-void Manipulator::selection_changed()
-{
-       if(mode)
-               cancel();
-
-       tracks.clear();
-       if(selection)
-       {
-               const set<Track *> &stracks = selection->get_tracks();
-               tracks.insert(tracks.end(), stracks.begin(), stracks.end());
-       }
-
-       update_neighbors();
-       update_wrap();
 }
 
-void Manipulator::update_wrap()
-{
-       wrap.clear();
-       float min_x = 0, max_x = 0;
-       float min_y = 0, max_y = 0;
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Track3D &t3d = designer.get_layout_3d()->get_track(*i->track);
-
-               TrackWrap tw;
-               float min_area = 100;
-               for(float a=0; a<M_PI; a+=0.01)
-               {
-                       Point minp, maxp;
-                       t3d.get_bounds(a, minp, maxp);
-                       float area = (maxp.x-minp.x)*(maxp.y-minp.y);
-                       if(area<min_area)
-                       {
-                               float c = cos(a);
-                               float s = sin(a);
-                               float x = (minp.x+maxp.x)/2;
-                               float y = (minp.y+maxp.y)/2;
-                               tw.pos = Point(c*x-s*y, s*x+c*y, (minp.z+maxp.z)/2);
-                               tw.rot = a;
-                               tw.width = maxp.x-minp.x+0.01;
-                               tw.height = maxp.y-minp.y+0.01;
-
-                               min_area = area;
-                       }
-               }
-
-               if(i==tracks.begin())
-               {
-                       min_x = max_x = tw.pos.x;
-                       min_y = max_y = tw.pos.y;
-               }
-               else
-               {
-                       min_x = min(min_x, tw.pos.x);
-                       max_x = max(max_x, tw.pos.x);
-                       min_y = min(min_y, tw.pos.y);
-                       max_y = max(max_y, tw.pos.y);
-               }
-               wrap.push_back(tw);
-       }
-
-       center = Point((min_x+max_x)/2, (min_y+max_y)/2, 0);
-       wrap_pos = center;
-       wrap_rot = 0;
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               const Point &tp = i->track->get_position();
-               i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z);
-       }
-       for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
-       {
-               i->pos.x -= center.x;
-               i->pos.y -= center.y;
-       }
-}
-
-void Manipulator::update_neighbors()
-{
-       neighbors.clear();
-       for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               const vector<Track *> &links = i->track->get_links();
-               for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
-               {
-                       if(!*j)
-                               continue;
-                       if(neighbors.count(*j))
-                               continue;
-
-                       bool ok = true;
-                       for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
-                               ok = (k->track!=*j);
-
-                       if(ok)
-                               neighbors.insert(*j);
-               }
-       }
-}
-
-void Manipulator::set_slope(TrackOrder &track, float z, float dz)
-{
-       const Point &p = track.track->get_position();
-       if(track.rev)
-       {
-               track.track->set_position(Point(p.x, p.y, z+dz));
-               track.track->set_slope(-dz);
-       }
-       else
-       {
-               track.track->set_position(Point(p.x, p.y, z));
-               track.track->set_slope(dz);
-       }
-}
 
-Manipulator::MTrack::MTrack(Track *t):
-       track(t),
-       pos(track->get_position()),
-       rot(track->get_rotation())
+Manipulator::MObject::MObject(Object *o):
+       object(o),
+       original_position(object->get_position()),
+       original_rotation(object->get_rotation())
 { }