-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <algorithm>
#include <cmath>
-#include <msp/strings/formatter.h>
-#include "libmarklin/tracktype.h"
+#include <msp/strings/format.h>
+#include "libr2c2/tracktype.h"
#include "designer.h"
#include "manipulator.h"
#include "selection.h"
using namespace std;
-using namespace Marklin;
+using namespace R2C2;
using namespace Msp;
-Manipulator::Manipulator(Designer &d, Selection &s):
+Manipulator::Manipulator(Designer &d, Input::Mouse &m, Selection &s):
designer(d),
+ mouse(m),
selection(s),
mode(NONE),
angle(0)
{
+ mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Manipulator::button_press), false));
+ mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Manipulator::axis_motion), false));
selection.signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
}
if(mode)
cancel();
- elev_origin = pointer_y;
-
mode = ELEVATE;
+
+ elev_origin = pointer.y;
}
-void Manipulator::duplicate()
+bool Manipulator::start_extend()
{
if(mode)
cancel();
- list<Track *> new_tracks;
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ bool ok = false;
+ const set<Track *> &stracks = selection.get_objects<Track>();
+ for(set<Track *>::const_iterator i=stracks.begin(); (!ok && i!=stracks.end()); ++i)
{
- Track *track = new Track(designer.get_layout(), i->track->get_type());
- track->set_position(i->track->get_position());
- track->set_rotation(i->track->get_rotation());
- new_tracks.push_back(track);
+ const vector<Track *> &links = (*i)->get_links();
+ for(vector<Track *>::const_iterator j=links.begin(); (!ok && j!=links.end()); ++j)
+ ok = !*j;
}
- selection.clear();
- for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+ if(ok)
+ mode = EXTEND;
+ else
+ signal_status.emit("No free endpoints");
+
+ return ok;
+}
+
+void Manipulator::duplicate()
+{
+ if(mode)
+ cancel();
+
+ list<Object *> new_objs;
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- selection.add_track(*i);
- for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
- if(j!=i)
- (*i)->snap_to(**j, true);
+ Object *obj = i->object->clone(&designer.get_layout());
+ for(list<Object *>::iterator j=new_objs.begin(); j!=new_objs.end(); ++j)
+ obj->link_to(**j);
+ new_objs.push_back(obj);
}
+
+ selection.replace(new_objs.begin(), new_objs.end());
}
void Manipulator::flatten()
if(mode)
cancel();
- if(tracks.empty()) return;
+ if(objects.empty())
+ return;
float z = 0;
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- z += i->track->get_position().z+i->track->get_slope()/2;
- z /= tracks.size();
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
+ {
+ z += i->object->get_position().z;
+ if(Track *track = dynamic_cast<Track *>(i->object))
+ z += track->get_slope()/2;
+ }
+ z /= static_cast<int>(objects.size());
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- Point p = i->track->get_position();
- i->track->set_position(Point(p.x, p.y, z));
- i->track->set_slope(0);
+ Vector p = i->object->get_position();
+ i->object->set_position(Vector(p.x, p.y, z));
+ if(Track *track = dynamic_cast<Track *>(i->object))
+ track->set_slope(0);
}
for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
(*i)->check_slope();
- update_tracks();
+ update_objects();
}
void Manipulator::even_slope(bool smooth)
if(neighbors.size()!=2)
return;
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if(i->track->get_type().get_endpoints().size()!=2)
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
+ if(i->object->get_n_link_slots()!=2)
return;
list<Track *> tracks2;
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- tracks2.push_back(i->track);
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
+ if(Track *track = dynamic_cast<Track *>(i->object))
+ tracks2.push_back(track);
float total_len = 0;
}
set<Track *>::iterator nb = neighbors.begin();
- int epi = (*nb)->get_endpoint_by_link(*order.front().track);
- float start_z = (*nb)->get_endpoint_position(epi).z;
+ int epi = (*nb)->get_link_slot(*order.front().track);
+ float start_z = (*nb)->get_snap_node(epi).position.z;
++nb;
- epi = (*nb)->get_endpoint_by_link(*order.back().track);
- float end_z = (*nb)->get_endpoint_position(epi).z;
+ epi = (*nb)->get_link_slot(*order.back().track);
+ float end_z = (*nb)->get_snap_node(epi).position.z;
if(smooth)
{
for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
(*i)->check_slope();
- update_tracks();
+ update_objects();
}
-void Manipulator::cancel()
+void Manipulator::connect()
{
- if(!mode)
- return;
- mode = NONE;
-
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if(objects.size()!=2)
{
- i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
- i->track->set_rotation(i->rot);
+ signal_status.emit("Exactly two tracks must be selected");
+ return;
}
- for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
- (*i)->check_slope();
-
- angle = 0;
-
- signal_done.emit(false);
-}
-
-void Manipulator::connect()
-{
- if(tracks.size()!=2)
+ Track *track1 = dynamic_cast<Track *>(objects.front().object);
+ Track *track2 = dynamic_cast<Track *>(objects.back().object);
+ if(!track1 || !track2)
{
signal_status.emit("Exactly two tracks must be selected");
return;
}
- float limit = 0.001;
+ float limit = designer.get_layout().get_catalogue().get_gauge()/10;
- Track *track1 = tracks.front().track;
- Point pos1;
- float dir1;
- Track *track2 = tracks.back().track;
+ Snap sn1;
bool ok = false;
float gap = 0;
for(unsigned i=0; i<track1->get_type().get_endpoints().size(); ++i)
if(track1->get_link(i))
continue;
- pos1 = track1->get_endpoint_position(i);
- dir1 = track1->get_endpoint_direction(i);
+ sn1 = track1->get_snap_node(i);
for(unsigned j=0; j<track2->get_type().get_endpoints().size(); ++j)
{
if(track2->get_link(j))
continue;
- Point pos2 = track2->get_endpoint_position(j);
- float dir2 = track2->get_endpoint_direction(j);
+ Snap sn2 = track2->get_snap_node(j);
- float dz = pos2.z-pos1.z;
+ float dz = sn2.position.z-sn1.position.z;
if(abs(dz)>0.02)
continue;
- float adiff = dir1+M_PI-dir2;
+ float adiff = sn1.rotation+M_PI-sn2.rotation;
while(adiff<-M_PI)
adiff += M_PI*2;
while(adiff>M_PI)
if(abs(adiff)>0.01)
continue;
- float c = cos(dir1);
- float s = sin(dir1);
- float dx = pos2.x-pos1.x;
- float dy = pos2.y-pos1.y;
+ float c = cos(sn1.rotation);
+ float s = sin(sn1.rotation);
+ float dx = sn2.position.x-sn1.position.x;
+ float dy = sn2.position.y-sn1.position.y;
if(abs(dx*s-dy*c)>limit)
continue;
if(!ok)
{
- signal_status.emit("No matching endpoints found");
+ signal_status.emit("No aligned endpoints found");
return;
}
- const Catalogue::TrackMap &track_types = designer.get_catalogue().get_tracks();
- std::map<float, const TrackType *> types_by_length;
- unsigned preference = 0;
- for(Catalogue::TrackMap::const_iterator i=track_types.begin(); i!=track_types.end(); ++i)
- {
- const vector<TrackPart> &parts = i->second->get_parts();
- if(parts.size()!=1)
- continue;
- if(parts.front().is_curved() || parts.front().is_dead_end())
- continue;
-
- types_by_length[parts.front().get_length()] = i->second;
- preference = max(preference, i->second->get_autofit_preference());
- }
+ vector<Track *> trks = create_straight(sn1.position, sn1.rotation, gap, limit);
- vector<float> lengths;
- float removed = 0;
- while(gap>limit)
+ if(trks.empty())
{
- bool found = false;
- for(map<float, const TrackType *>::iterator i=types_by_length.end(); i!=types_by_length.begin(); )
- {
- --i;
- if(i->second->get_autofit_preference()<preference)
- continue;
- if((!removed || i->first<removed) && i->first<gap+limit)
- {
- unsigned n = static_cast<unsigned>((gap+limit)/i->first);
- lengths.insert(lengths.end(), n, i->first);
- gap -= n*i->first;
- found = true;
- break;
- }
- }
-
- if(found)
- continue;
+ signal_status.emit("No connection possible");
+ return;
+ }
- if(lengths.empty())
- {
- if(preference>0)
- {
- --preference;
- removed = 0;
- continue;
- }
- break;
- }
+ trks.front()->link_to(*track1);
+ trks.back()->link_to(*track2);
- gap += lengths.back();
- removed = lengths.back();
- lengths.pop_back();
- }
+ selection.replace(trks.begin(), trks.end());
+}
- if(lengths.empty())
- {
- signal_status.emit("No connection possible");
+void Manipulator::cancel()
+{
+ if(!mode)
return;
- }
+ mode = NONE;
- float c = cos(dir1);
- float s = sin(dir1);
- for(vector<float>::iterator i=lengths.begin(); i!=lengths.end(); ++i)
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- map<float, const TrackType *>::iterator j = types_by_length.find(*i);
- if(j==types_by_length.end())
- throw LogicError("Internal error");
+ i->object->set_position(Vector(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
+ i->object->set_rotation(i->rot);
+ }
- Track *track = new Track(designer.get_layout(), *j->second);
- track->set_position(pos1);
- track->set_rotation(dir1);
+ for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
+ (*i)->check_slope();
- track->snap_to(*track1, true);
- track1 = track;
+ for(vector<Track *>::iterator i=extend_tracks.begin(); i!=extend_tracks.end(); ++i)
+ delete *i;
+ extend_tracks.clear();
- pos1.x += c**i;
- pos1.y += s**i;
- }
+ angle = 0;
- track1->snap_to(*track2, true);
+ signal_done.emit(false);
}
-void Manipulator::button_press(int, int, float, float, unsigned btn)
+void Manipulator::button_press(unsigned btn)
{
+ if(!mode)
+ return;
+
if(btn==3)
cancel();
- else if(mode)
+ else if(btn==1)
{
+ Mode m = mode;
mode = NONE;
angle = 0;
- for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
- for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
- j->track->break_link(**i);
+ if(m!=EXTEND)
+ {
+ for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
+ for(vector<MObject>::iterator j=objects.begin(); j!=objects.end(); ++j)
+ j->object->break_link(**i);
+ }
const set<Track *> <racks = designer.get_layout().get_tracks();
for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
bool ok = true;
- for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
- ok = (j->track!=*i);
+ for(vector<MObject>::iterator j=objects.begin(); (j!=objects.end() && ok); ++j)
+ ok = (j->object!=*i);
if(!ok) continue;
- for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
- j->track->snap_to(**i, true);
+ for(vector<MObject>::iterator j=objects.begin(); j!=objects.end(); ++j)
+ j->object->link_to(**i);
}
- update_tracks();
- update_neighbors();
+ if(m==EXTEND)
+ {
+ selection.replace(extend_tracks.begin(), extend_tracks.end());
+ extend_tracks.clear();
+ }
+ else
+ {
+ update_objects();
+ update_neighbors();
+ }
signal_done.emit(true);
}
}
-void Manipulator::pointer_motion(int, int y, float gx, float gy)
+void Manipulator::axis_motion(unsigned axis, float value, float)
{
- pointer_y = y;
- gpointer = Point(gx, gy, 0);
+ if(axis==0)
+ pointer.x = value;
+ else if(axis==1)
+ pointer.y = value;
+ gpointer = designer.map_pointer_to_ground(pointer);
if(mode==MOVE)
{
- Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
- Point offset(center.x+delta.x, center.y+delta.y, center.z);
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ Vector delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
+ Vector offset(center.x+delta.x, center.y+delta.y, center.z);
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- i->track->set_position(Point(offset.x+i->pos.x, offset.y+i->pos.y, offset.z+i->pos.z));
- i->track->set_rotation(i->rot);
+ i->object->set_position(Vector(offset.x+i->pos.x, offset.y+i->pos.y, offset.z+i->pos.z));
+ i->object->set_rotation(i->rot);
}
const set<Track *> <racks = designer.get_layout().get_tracks();
- MTrack *snapped = 0;
+ float limit = max(designer.get_layout().get_catalogue().get_gauge(),
+ designer.get_camera_controller().get_view_scale()/100.0f);
+ MObject *snapped = 0;
for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
{
bool ok = true;
- for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
- ok = (j->track!=*i);
- if(!ok) continue;
+ for(vector<MObject>::iterator j=objects.begin(); (j!=objects.end() && ok); ++j)
+ ok = (j->object!=*i);
+ if(!ok)
+ continue;
- for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
- if(j->track->snap_to(**i, false))
+ for(vector<MObject>::iterator j=objects.begin(); (j!=objects.end() && !snapped); ++j)
+ if(j->object->snap_to(**i, limit))
snapped = &*j;
}
if(snapped)
{
- float da = snapped->track->get_rotation()-snapped->rot;
+ float da = snapped->object->get_rotation()-snapped->rot;
float c = cos(da);
float s = sin(da);
- const Point &sp = snapped->track->get_position();
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ const Vector &sp = snapped->object->get_position();
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
if(&*i==snapped)
continue;
- Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
- i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z+i->pos.z-snapped->pos.z));
- i->track->set_rotation(i->rot+da);
+ Vector dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
+ i->object->set_position(Vector(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z+i->pos.z-snapped->pos.z));
+ i->object->set_rotation(i->rot+da);
}
}
}
angle += a-rot_origin;
rot_origin = a;
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
float c = cos(angle);
float s = sin(angle);
- i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z+i->pos.z));
- i->track->set_rotation(angle+i->rot);
+ i->object->set_position(Vector(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z+i->pos.z));
+ i->object->set_rotation(angle+i->rot);
}
}
- else if(mode==ELEVATE)
+ else if(mode==ELEVATE && axis==1)
{
- float dz = (y-elev_origin)/1000.;
+ float dz = pointer.y-elev_origin;
signal_status.emit(format("Elevation: %+.0fmm (%.0fmm)", dz*1000, (center.z+dz)*1000));
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
+ i->object->set_position(Vector(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
(*i)->check_slope();
}
+ else if(mode==EXTEND)
+ {
+ Vector pos;
+ float dir = 0;
+ float length = 0;
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
+ {
+ unsigned nls = i->object->get_n_link_slots();
+ for(unsigned j=0; j<nls; ++j)
+ {
+ if(i->object->get_link(j))
+ continue;
+
+ Snap sn = i->object->get_snap_node(j);
+ float c = cos(sn.rotation);
+ float s = sin(sn.rotation);
+ float dx = gpointer.x-sn.position.x;
+ float dy = gpointer.y-sn.position.y;
+
+ float len = dx*c+dy*s;
+ if(len<length)
+ continue;
+
+ pos = sn.position;
+ dir = sn.rotation;
+ length = len;
+ }
+ }
+
+ if(length)
+ {
+ vector<Track *> trks = create_straight(pos, dir, length, max(length/500, 0.001f));
+
+ if(!trks.empty())
+ {
+ for(vector<Track *>::iterator i=extend_tracks.begin(); i!=extend_tracks.end(); ++i)
+ delete *i;
+ extend_tracks = trks;
+
+ map<ArticleNumber, unsigned> counts;
+ length = 0;
+ for(vector<Track *>::iterator i=extend_tracks.begin(); i!=extend_tracks.end(); ++i)
+ {
+ length += (*i)->get_type().get_total_length();
+ ++counts[(*i)->get_type().get_article_number()];
+ }
+
+ string detail;
+ for(map<ArticleNumber, unsigned>::const_iterator i=counts.begin(); i!=counts.end(); ++i)
+ {
+ if(!detail.empty())
+ detail += ", ";
+ detail += format("%dx %s", i->second, i->first);
+ }
+
+ signal_status.emit(format("Extend: %.0fmm (%s)", length*1000, detail));
+ }
+ }
+ }
}
void Manipulator::selection_changed()
if(mode)
cancel();
- tracks.clear();
- const set<Track *> &stracks = selection.get_tracks();
- tracks.insert(tracks.end(), stracks.begin(), stracks.end());
+ objects.clear();
+ set<Object *> pending = selection.get_objects();
+ while(!pending.empty())
+ {
+ for(set<Object *>::iterator i=pending.begin(); i!=pending.end(); )
+ {
+ if((*i)->get_parent() && pending.count((*i)->get_parent()))
+ ++i;
+ else
+ {
+ objects.push_back(*i);
+ pending.erase(i++);
+ }
+ }
+ }
update_neighbors();
- update_tracks();
+ update_objects();
}
-void Manipulator::update_tracks()
+void Manipulator::update_objects()
{
- Point minp, maxp;
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ Vector minp, maxp;
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- unsigned n_endpoints = i->track->get_type().get_endpoints().size();
- for(unsigned j=0; j<n_endpoints; ++j)
+ // XXX Use generic bounding box when it is implemented
+ if(Track *track = dynamic_cast<Track *>(i->object))
{
- Point p = i->track->get_endpoint_position(j);
- if(i==tracks.begin() && j==0)
- minp = maxp = p;
- else
+ unsigned n_endpoints = track->get_type().get_endpoints().size();
+ for(unsigned j=0; j<n_endpoints; ++j)
{
- minp.x = min(minp.x, p.x);
- maxp.x = max(maxp.x, p.x);
- minp.y = min(minp.y, p.y);
- maxp.y = max(maxp.y, p.y);
- minp.z = min(minp.z, p.z);
+ Vector p = track->get_snap_node(j).position;
+ if(i==objects.begin() && j==0)
+ minp = maxp = p;
+ else
+ {
+ minp.x = min(minp.x, p.x);
+ maxp.x = max(maxp.x, p.x);
+ minp.y = min(minp.y, p.y);
+ maxp.y = max(maxp.y, p.y);
+ minp.z = min(minp.z, p.z);
+ }
}
}
+ else
+ {
+ const Vector &p = i->object->get_position();
+ minp.x = min(minp.x, p.x);
+ maxp.x = max(maxp.x, p.x);
+ minp.y = min(minp.y, p.y);
+ maxp.y = max(maxp.y, p.y);
+ minp.z = min(minp.z, p.z);
+ }
}
- center = Point((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, minp.z);
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ center = Vector((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, minp.z);
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- const Point &tp = i->track->get_position();
- i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z-center.z);
- i->rot = i->track->get_rotation();
+ const Vector &p = i->object->get_position();
+ i->pos = Vector(p.x-center.x, p.y-center.y, p.z-center.z);
+ i->rot = i->object->get_rotation();
}
}
void Manipulator::update_neighbors()
{
neighbors.clear();
- for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
{
- const vector<Track *> &links = i->track->get_links();
+ Track *track = dynamic_cast<Track *>(i->object);
+ if(!track)
+ continue;
+
+ const vector<Track *> &links = track->get_links();
for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
{
if(!*j)
continue;
bool ok = true;
- for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
- ok = (k->track!=*j);
+ for(vector<MObject>::iterator k=objects.begin(); (k!=objects.end() && ok); ++k)
+ ok = (k->object!=*j);
if(ok)
neighbors.insert(*j);
void Manipulator::set_slope(TrackOrder &track, float z, float dz)
{
- const Point &p = track.track->get_position();
+ const Vector &p = track.track->get_position();
if(track.rev)
{
- track.track->set_position(Point(p.x, p.y, z+dz));
+ track.track->set_position(Vector(p.x, p.y, z+dz));
track.track->set_slope(-dz);
}
else
{
- track.track->set_position(Point(p.x, p.y, z));
+ track.track->set_position(Vector(p.x, p.y, z));
track.track->set_slope(dz);
}
}
-Manipulator::MTrack::MTrack(Track *t):
- track(t),
- pos(track->get_position()),
- rot(track->get_rotation())
+vector<Track *> Manipulator::create_straight(const R2C2::Vector &start, float dir, float length, float limit)
+{
+ const Catalogue::TrackMap &track_types = designer.get_catalogue().get_tracks();
+ std::map<float, const TrackType *> types_by_length;
+ unsigned preference = 0;
+ for(Catalogue::TrackMap::const_iterator i=track_types.begin(); i!=track_types.end(); ++i)
+ {
+ const vector<TrackPart> &parts = i->second->get_parts();
+ if(parts.size()!=1)
+ continue;
+ if(parts.front().is_curved() || parts.front().is_dead_end())
+ continue;
+
+ types_by_length[parts.front().get_length()] = i->second;
+ preference = max(preference, i->second->get_autofit_preference());
+ }
+
+ vector<float> lengths;
+ float removed = 0;
+ while(length>limit)
+ {
+ bool found = false;
+ for(map<float, const TrackType *>::iterator i=types_by_length.end(); i!=types_by_length.begin(); )
+ {
+ --i;
+ if(i->second->get_autofit_preference()<preference)
+ continue;
+ if((!removed || i->first<removed) && i->first<length+limit)
+ {
+ unsigned n = static_cast<unsigned>((length+limit)/i->first);
+ lengths.insert(lengths.end(), n, i->first);
+ length -= n*i->first;
+ found = true;
+ break;
+ }
+ }
+
+ if(found)
+ continue;
+
+ if(lengths.empty())
+ {
+ if(preference>0)
+ {
+ --preference;
+ removed = 0;
+ continue;
+ }
+ break;
+ }
+
+ length += lengths.back();
+ removed = lengths.back();
+ lengths.pop_back();
+ }
+
+ vector<Track *> trks;
+
+ if(!lengths.empty())
+ {
+ Vector pos = start;
+ float c = cos(dir);
+ float s = sin(dir);
+ for(vector<float>::iterator i=lengths.begin(); i!=lengths.end(); ++i)
+ {
+ Track *track = new Track(designer.get_layout(), *get_item(types_by_length, *i));
+ track->set_position(pos);
+ track->set_rotation(dir);
+
+ if(!trks.empty())
+ track->link_to(*trks.back());
+ trks.push_back(track);
+
+ pos.x += c**i;
+ pos.y += s**i;
+ }
+ }
+
+ return trks;
+}
+
+
+Manipulator::MObject::MObject(Object *o):
+ object(o),
+ pos(object->get_position()),
+ rot(object->get_rotation())
{ }