void render();
void track_added(R2C2::Track &);
void track_removed(R2C2::Track &);
- R2C2::Track *pick_track(const R2C2::Vector &);
+ R2C2::Object *pick_object(const R2C2::Vector &);
void update_track_icon(R2C2::Track3D &);
void selection_changed();
void manipulation_status(const std::string &);