#include "manipulator.h"
#include "measure.h"
#include "selection.h"
+#include "trackwrap.h"
class Toolbar;
Marklin::Overlay3D *overlay;
Msp::GL::Object *base_object;
Marklin::Route *cur_route;
+ std::list<Marklin::Track *> new_tracks;
Msp::GL::Pipeline *pipeline;
Msp::GL::Camera camera;
Msp::GL::Lighting lighting;
Selection selection;
Manipulator manipulator;
Measure measure;
- CameraController camera_ctl;
+ CameraController *camera_ctl;
+ TrackWrap track_wrap;
Msp::Time::TimeStamp last_tick;
void save();
void quit();
- Marklin::Layout *get_layout() { return layout; }
- Marklin::Layout3D *get_layout_3d() { return layout_3d; }
+ const Marklin::Catalogue &get_catalogue() const { return catalogue; }
+ Marklin::Layout &get_layout() { return *layout; }
+ Marklin::Layout3D &get_layout_3d() { return *layout_3d; }
const Msp::GL::Camera &get_camera() const { return camera; }
const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
Msp::GLtk::Root &get_root() const { return *root; }
void pointer_motion(int, int);
void apply_camera();
void render();
+ void track_added(Marklin::Track &);
Marklin::Track3D *pick_track(int, int);
void update_track_icon(Marklin::Track3D &);
+ void selection_changed();
void manipulation_status(const std::string &);
void manipulation_done(bool);
void measure_changed();
void turnout_id_accept(const std::string &);
void sensor_id_accept(const std::string &);
void route_name_accept(const std::string &);
- void view_all();
std::string tooltip(int, int);
void show_route(const Marklin::Route *);
};