]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Make use of GL::Renderer in Overlay3D
[r2c2.git] / source / designer / designer.cpp
index 5974816c65c1e2f4cff15df134d0e9f36c2f3e67..fde251cfccd4c8f7afc7da6050b458a25439d159 100644 (file)
@@ -1,7 +1,7 @@
 /* $Id$
 
 This file is part of R²C²
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
@@ -14,8 +14,6 @@ Distributed under the GPL
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
 #include <msp/gl/projection.h>
-#include <msp/gl/rendermode.h>
-#include <msp/gl/select.h>
 #include <msp/gl/tests.h>
 #include <msp/gl/texture2d.h>
 #include <msp/input/keys.h>
@@ -95,8 +93,6 @@ Designer::Designer(int argc, char **argv):
        }
 
        // Setup OpenGL
-       GL::enable(GL_CULL_FACE);
-
        pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
        pipeline->set_camera(&camera);
        pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
@@ -122,6 +118,9 @@ Designer::Designer(int argc, char **argv):
        pass->depth_test = &GL::DepthTest::lequal();
        pass->blend = &GL::Blend::alpha();
 
+       pass = &pipeline->add_pass("overlay");
+       pass->blend = &GL::Blend::alpha();
+
        camera.set_up_direction(GL::Vector3(0, 0, 1));
        camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
 
@@ -153,7 +152,8 @@ Designer::Designer(int argc, char **argv):
        statusbar->add(*lbl_status);
        lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
 
-       overlay = new Overlay3D(window, camera, ui_res.get_default_font());
+       overlay = new Overlay3D(ui_res.get_default_font());
+       pipeline->add_renderable_for_pass(*overlay, "overlay");
 
        camera_ctl.view_all();
 
@@ -337,14 +337,14 @@ void Designer::add_selection_to_zone()
        show_zone(*cur_zone);
 }
 
-Point Designer::map_pointer_to_ground(int x, int y)
+Vector Designer::map_pointer_to_ground(int x, int y)
 {
        float xf = x*2.0/window.get_width()-1.0;
        float yf = y*2.0/window.get_height()-1.0;
        GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
        const GL::Vector3 &pos = camera.get_position();
 
-       return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
+       return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
 }
 
 void Designer::tick()
@@ -464,16 +464,16 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
        y = window.get_height()-y-1;
        mod = Input::mod_from_sys(mod);
 
-       Point ground = map_pointer_to_ground(x, y);
+       Vector ground = map_pointer_to_ground(x, y);
 
        if(mode==CATALOGUE)
        {
                if(btn==1)
                {
-                       Track3D *ctrack = pick_track(x, y);
+                       Track *ctrack = pick_track(x, y);
                        if(ctrack)
                        {
-                               Track *track = new Track(*layout, ctrack->get_track().get_type());
+                               Track *track = new Track(*layout, ctrack->get_type());
                                track->set_position(ground);
 
                                selection.clear();
@@ -489,12 +489,12 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
        {
                if(btn==1)
                {
-                       Track3D *track = pick_track(x, y);
+                       Track *track = pick_track(x, y);
                        if(track)
                        {
                                if(!(mod&Input::MOD_SHIFT))
                                        selection.clear();
-                               selection.toggle_track(&track->get_track());
+                               selection.toggle_track(track);
                        }
                }
        }
@@ -508,7 +508,7 @@ void Designer::pointer_motion(int x, int y)
 
        if(!root.get_child_at(x, y))
        {
-               Point ground = map_pointer_to_ground(x, y);
+               Vector ground = map_pointer_to_ground(x, y);
                measure.pointer_motion(x, y, ground.x, ground.y);
        }
 }
@@ -540,11 +540,6 @@ void Designer::render()
        else
        {
                pipeline->render_all();
-               GL::enable(GL_CULL_FACE);
-               {
-                       GL::Bind bind_blend(GL::Blend::alpha());
-                       overlay->render(0);
-               }
 
                GL::Bind bind_depth(GL::DepthTest::lequal());
                if(mode==MEASURE)
@@ -557,11 +552,11 @@ void Designer::render()
        GL::matrix_mode(GL::MODELVIEW);
        GL::load_identity();
 
-       GL::disable(GL::DEPTH_TEST);
-
        GL::Bind bind_blend(GL::Blend::alpha());
        root.render();
+       // XXX Should fix GLtk so these would not be needed
        GL::Texture::unbind();
+       glColor3f(1.0, 1.0, 1.0);
 }
 
 void Designer::track_added(Track &trk)
@@ -576,19 +571,18 @@ void Designer::track_removed(Track &trk)
                new_tracks.erase(i);
 }
 
-Track3D *Designer::pick_track(int x, int y)
+Track *Designer::pick_track(int x, int y)
 {
-       Layout3D *l = layout_3d;
+       float xx = x*2.0/window.get_width()-1.0;
+       float yy = y*2.0/window.get_height()-1.0;
        if(mode==CATALOGUE)
-               l = cat_layout_3d;
-
-       float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
-       float yy = (float(y)/window.get_height()-0.5)*0.82843;
-       float size = 4.0/window.get_height()*0.82843;
-
-       apply_camera();
-
-       return l->pick_track(xx, yy, size);
+               return catalogue.get_layout().pick_track(Vector(0, 0, 1), Vector(xx*0.05523, yy*0.042421, -0.1));
+       else
+       {
+               const GL::Vector3 &cpos = camera.get_position();
+               GL::Vector4 cray = camera.unproject(GL::Vector4(xx, yy, 0, 0));
+               return layout->pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
+       }
 }
 
 void Designer::update_track_icon(Track3D &track)
@@ -686,17 +680,16 @@ void Designer::svg_export_accept(const string &text)
 
 string Designer::tooltip(int x, int y)
 {
-       if(Track3D *t3d = pick_track(x, y))
+       if(Track *track = pick_track(x, y))
        {
-               const Track &track = t3d->get_track();
-               const TrackType &ttype = track.get_type();
+               const TrackType &ttype = track->get_type();
                string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
-               if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
-                       info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
-               if(track.get_turnout_id())
-                       info += format(" (turnout %d)", track.get_turnout_id());
-               else if(track.get_sensor_id())
-                       info += format(" (sensor %d)", track.get_sensor_id());
+               if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
+                       info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
+               if(track->get_turnout_id())
+                       info += format(" (turnout %d)", track->get_turnout_id());
+               else if(track->get_sensor_id())
+                       info += format(" (sensor %d)", track->get_sensor_id());
 
                return info;
        }