]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Rename ControlModel to Controller
[r2c2.git] / source / designer / designer.cpp
index b0971c25271be9d65390ff08ca5841614e7c84b6..eb2af23d06f48884927fc7ce1ccc1e4d440349c8 100644 (file)
@@ -27,6 +27,7 @@ Distributed under the GPL
 #include <msp/time/utils.h>
 #include "libmarklin/route.h"
 #include "libmarklin/tracktype.h"
+#include "3d/path.h"
 #include "designer.h"
 #include "input.h"
 #include "manipulator.h"
@@ -78,22 +79,25 @@ Designer::Designer(int argc, char **argv):
        }
 
        // Setup OpenGL
-       GL::enable(GL::DEPTH_TEST);
-       GL::enable(GL::BLEND);
-       GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
        GL::enable(GL_CULL_FACE);
 
        pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
        pipeline->set_camera(&camera);
-       pipeline->add_renderable(layout_3d->get_scene());
+       pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
        if(base_object)
-               pipeline->add_renderable(*base_object);
+               pipeline->add_renderable_for_pass(*base_object, 0);
+       pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
 
        light.set_position(0, -0.259, 0.966, 0);
        lighting.attach(0, light);
 
-       GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag());
+       GL::PipelinePass *pass = &pipeline->add_pass(0);
        pass->lighting = &lighting;
+       pass->depth_test = &GL::DepthTest::lequal();
+
+       pass = &pipeline->add_pass("unlit");
+       pass->depth_test = &GL::DepthTest::lequal();
+       pass->blend = &GL::Blend::alpha();
 
        camera.set_up_direction(GL::Vector3(0, 0, 1));
        view_all();
@@ -200,7 +204,11 @@ void Designer::set_sensor_id()
 
 void Designer::edit_route(Route &r)
 {
+       if(!cur_route)
+               pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+
        cur_route = &r;
+       show_route(r);
 }
 
 void Designer::add_selection_to_route()
@@ -218,6 +226,8 @@ void Designer::add_selection_to_route()
        {
                IO::print("%s\n", e.what());
        }
+
+       show_route(*cur_route);
 }
 
 Point Designer::map_pointer_coords(int x, int y)
@@ -415,9 +425,7 @@ void Designer::apply_camera()
 
 void Designer::render()
 {
-       GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
-       GL::enable(GL::DEPTH_TEST);
-       GL::Texture::unbind();
+       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
        if(mode==CATALOGUE)
        {
@@ -427,29 +435,10 @@ void Designer::render()
        else
        {
                pipeline->render_all();
-               layout_3d->get_endpoint_scene().render();
                GL::enable(GL_CULL_FACE);
-               GL::disable(GL::DEPTH_TEST);
                overlay->render(0);
-               GL::enable(GL::DEPTH_TEST);
-               /*if(cur_route)
-               {
-                       glColor4f(0.5, 0.8, 1.0, 1.0);
-                       const set<const Track *> &rtracks = cur_route->get_tracks();
-                       const map<unsigned, int> &turnouts = cur_route->get_turnouts();
-                       for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
-                       {
-                               unsigned path = 0;
-                               if(unsigned tid=(*i)->get_turnout_id())
-                               {
-                                       map<unsigned, int>::const_iterator j = turnouts.find(tid);
-                                       if(j!=turnouts.end())
-                                               path = j->second;
-                               }
-                               layout_3d->get_track(**i).render_path(path);
-                       }
-               }*/
 
+               GL::Bind bind_depth(GL::DepthTest::lequal());
                manipulator.render();
                if(mode==MEASURE)
                        measure.render();
@@ -463,7 +452,9 @@ void Designer::render()
 
        GL::disable(GL::DEPTH_TEST);
 
+       GL::Bind bind_blend(GL::Blend::alpha());
        root->render();
+       GL::Texture::unbind();
 }
 
 Track3D *Designer::pick_track(int x, int y)
@@ -592,3 +583,30 @@ string Designer::tooltip(int x, int y)
 
        return string();
 }
+
+void Designer::show_route(const Route &route)
+{
+       const set<Track *> &ltracks = layout->get_tracks();
+       const set<const Track *> &rtracks = route.get_tracks();
+       for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+       {
+               Track3D &t3d = layout_3d->get_track(**i);
+               if(rtracks.count(*i))
+               {
+                       t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+                       if((*i)->get_type().is_turnout())
+                       {
+                               unsigned tid = (*i)->get_turnout_id();
+                               int path = (tid ? route.get_turnout(tid) : -1);
+                               if(path>=0)
+                                       t3d.get_path().set_path(path);
+                               else
+                                       t3d.get_path().set_mask((*i)->get_type().get_paths());
+                       }
+                       else
+                               t3d.get_path().set_path(0);
+               }
+               else
+                       t3d.get_path().set_mask(0);
+       }
+}