measure.render();
}
- GL::matrix_mode(GL::PROJECTION);
- GL::load_identity();
- GL::ortho_bottomleft(window.get_width(), window.get_height());
- GL::matrix_mode(GL::MODELVIEW);
- GL::load_identity();
-
- GL::Bind bind_blend(GL::Blend::alpha());
root.render();
- // XXX Should fix GLtk so these would not be needed
- GL::Texture::unbind();
+ // XXX Should fix GLtk so this would not be needed
glColor3f(1.0, 1.0, 1.0);
}